diff options
| author | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
| commit | 9083271a2f29326ae91a3239b972ca63513169f6 (patch) | |
| tree | 4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Entities/GameObject | |
| parent | 93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff) | |
* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 8db323337c7..3d190bccb5f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -152,7 +152,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa SetPhaseMask(phaseMask,false); - GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); + GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(name_id); if (!goinfo) { sLog.outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3); @@ -317,9 +317,9 @@ void GameObject::Update(uint32 diff) return; } // respawn timer - uint16 poolid = GetDBTableGUIDLow() ? poolhandler.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0; + uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0; if (poolid) - poolhandler.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow()); + sPoolMgr.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow()); else GetMap()->Add(this); break; @@ -444,7 +444,7 @@ void GameObject::Update(uint32 diff) { if (m_groupLootTimer <= diff) { - Group* group = objmgr.GetGroupByGUID(lootingGroupLowGUID); + Group* group = sObjectMgr.GetGroupByGUID(lootingGroupLowGUID); if (group) group->EndRoll(&loot); m_groupLootTimer = 0; @@ -559,9 +559,9 @@ void GameObject::Delete() SetGoState(GO_STATE_READY); SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); - uint16 poolid = GetDBTableGUIDLow() ? poolhandler.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0; + uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0; if (poolid) - poolhandler.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow()); + sPoolMgr.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow()); else AddObjectToRemoveList(); } @@ -583,7 +583,7 @@ void GameObject::SaveToDB() { // this should only be used when the gameobject has already been loaded // preferably after adding to map, because mapid may not be valid otherwise - GameObjectData const *data = objmgr.GetGOData(m_DBTableGuid); + GameObjectData const *data = sObjectMgr.GetGOData(m_DBTableGuid); if (!data) { sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!"); @@ -603,7 +603,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) if (!m_DBTableGuid) m_DBTableGuid = GetGUIDLow(); // update in loaded data (changing data only in this place) - GameObjectData& data = objmgr.NewGOData(m_DBTableGuid); + GameObjectData& data = sObjectMgr.NewGOData(m_DBTableGuid); // data->guid = guid don't must be update at save data.id = GetEntry(); @@ -651,7 +651,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) bool GameObject::LoadFromDB(uint32 guid, Map *map) { - GameObjectData const* data = objmgr.GetGOData(guid); + GameObjectData const* data = sObjectMgr.GetGOData(guid); if (!data) { @@ -677,7 +677,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) uint32 artKit = data->artKit; m_DBTableGuid = guid; - if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); + if (map->GetInstanceId() != 0) guid = sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit)) return false; @@ -695,13 +695,13 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) else { m_respawnDelayTime = data->spawntimesecs; - m_respawnTime = objmgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId()); + m_respawnTime = sObjectMgr.GetGORespawnTime(m_DBTableGuid, map->GetInstanceId()); // ready to respawn if (m_respawnTime && m_respawnTime <= time(NULL)) { m_respawnTime = 0; - objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); + sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); } } } @@ -719,8 +719,8 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) void GameObject::DeleteFromDB() { - objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); - objmgr.DeleteGOData(m_DBTableGuid); + sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); + sObjectMgr.DeleteGOData(m_DBTableGuid); WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid); } @@ -735,7 +735,7 @@ GameObject* GameObject::GetGameObject(WorldObject& object, uint64 guid) /*********************************************************/ bool GameObject::hasQuest(uint32 quest_id) const { - QuestRelations const& qr = objmgr.mGOQuestRelations; + QuestRelations const& qr = sObjectMgr.mGOQuestRelations; for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) { if (itr->second == quest_id) @@ -746,7 +746,7 @@ bool GameObject::hasQuest(uint32 quest_id) const bool GameObject::hasInvolvedQuest(uint32 quest_id) const { - QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations; + QuestRelations const& qr = sObjectMgr.mGOQuestInvolvedRelations; for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) { if (itr->second == quest_id) @@ -781,7 +781,7 @@ Unit* GameObject::GetOwner() const void GameObject::SaveRespawnTime() { if (m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault) - objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); + sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); } bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const @@ -841,13 +841,13 @@ void GameObject::Respawn() if (m_spawnedByDefault && m_respawnTime > 0) { m_respawnTime = time(NULL); - objmgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); + sObjectMgr.SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),0); } } bool GameObject::ActivateToQuest(Player *pTarget) const { - if (!objmgr.IsGameObjectForQuests(GetEntry())) + if (!sObjectMgr.IsGameObjectForQuests(GetEntry())) return false; switch (GetGoType()) @@ -967,7 +967,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f void GameObject::SetGoArtKit(uint8 kit) { SetByteValue(GAMEOBJECT_BYTES_1, 2, kit); - GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid)); + GameObjectData *data = const_cast<GameObjectData*>(sObjectMgr.GetGOData(m_DBTableGuid)); if (data) data->artKit = kit; } @@ -981,7 +981,7 @@ void GameObject::SetGoArtKit(uint8 artkit, GameObject *go, uint32 lowguid) data = go->GetGOData(); } else if (lowguid) - data = objmgr.GetGOData(lowguid); + data = sObjectMgr.GetGOData(lowguid); if (data) const_cast<GameObjectData*>(data)->artKit = artkit; @@ -1070,7 +1070,7 @@ void GameObject::Use(Unit* user) float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation); if (itr->second) - if (Player* ChairUser = objmgr.GetPlayer(itr->second)) + if (Player* ChairUser = sObjectMgr.GetPlayer(itr->second)) if (ChairUser->IsSitState() && ChairUser->getStandState() != UNIT_STAND_STATE_SIT && ChairUser->GetExactDist2d(x_i, y_i) < 0.1f) continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser->getStandState() != UNIT_STAND_STATE_SIT check is required. else @@ -1144,7 +1144,7 @@ void GameObject::Use(Unit* user) } // possible quest objective for active quests - if (info->goober.questId && objmgr.GetQuestTemplate(info->goober.questId)) + if (info->goober.questId && sObjectMgr.GetQuestTemplate(info->goober.questId)) { //Quest require to be active for GO using if (player->GetQuestStatus(info->goober.questId) != QUEST_STATUS_INCOMPLETE) @@ -1216,9 +1216,9 @@ void GameObject::Use(Unit* user) uint32 zone, subzone; GetZoneAndAreaId(zone,subzone); - int32 zone_skill = objmgr.GetFishingBaseSkillLevel(subzone); + int32 zone_skill = sObjectMgr.GetFishingBaseSkillLevel(subzone); if (!zone_skill) - zone_skill = objmgr.GetFishingBaseSkillLevel(zone); + zone_skill = sObjectMgr.GetFishingBaseSkillLevel(zone); //provide error, no fishable zone or area should be 0 if (!zone_skill) @@ -1653,7 +1653,7 @@ void GameObject::EventInform(uint32 eventId) const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const { if (loc_idx >= 0) - if (GameObjectLocale const *cl = objmgr.GetGameObjectLocale(GetEntry())) + if (GameObjectLocale const *cl = sObjectMgr.GetGameObjectLocale(GetEntry())) if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty()) return cl->Name[loc_idx].c_str(); |
