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authorShauren <shauren.trinity@gmail.com>2013-02-14 11:41:20 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-14 11:41:20 +0100
commit944d7290ad68a401a31ad3bb5911248cbf6bf028 (patch)
tree22ffab496d1fe7dc749aba9061364bc50698e1f6 /src/server/game/Entities/GameObject
parentca280dbe051f2d9c43bbda128a6aa6bc19d8149f (diff)
Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 61e7943453e..c41c8e71a44 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -259,7 +259,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
AIM_Initialize();
// Initialize loot duplicate count depending on raid difficulty
- if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN)
+ if (map->Is25ManRaid())
loot.maxDuplicates = 3;
return true;