diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-10-21 19:23:32 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-10-21 19:23:32 +0200 |
| commit | 9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef (patch) | |
| tree | e40c2f50a9b5b11620ee607103f0352521bdf54f /src/server/game/Entities/GameObject | |
| parent | 1bea52fd4649b6a1761aa157f9e74f01e19872e7 (diff) | |
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 46c9c80851b..851b2589f77 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -634,7 +634,7 @@ void GameObject::Update(uint32 diff) //! If this is summoned by a spell with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD, with or without owner, we check respawn criteria based on spell //! The GetOwnerGUID() check is mostly for compatibility with hacky scripts - 99% of the time summoning should be done trough spells. - if (GetSpellId() || GetOwnerGUID()) + if (GetSpellId() || !GetOwnerGUID().IsEmpty()) { SetRespawnTime(0); Delete(); diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index bfad50f1687..4eeb3ae2b31 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -681,7 +681,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void SetOwnerGUID(ObjectGuid owner) { // Owner already found and different than expected owner - remove object from old owner - if (owner && GetOwnerGUID() && GetOwnerGUID() != owner) + if (!owner.IsEmpty() && !GetOwnerGUID().IsEmpty() && GetOwnerGUID() != owner) { ASSERT(false); } |
