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authorShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
commit9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef (patch)
treee40c2f50a9b5b11620ee607103f0352521bdf54f /src/server/game/Entities/GameObject
parent1bea52fd4649b6a1761aa157f9e74f01e19872e7 (diff)
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 46c9c80851b..851b2589f77 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -634,7 +634,7 @@ void GameObject::Update(uint32 diff)
//! If this is summoned by a spell with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD, with or without owner, we check respawn criteria based on spell
//! The GetOwnerGUID() check is mostly for compatibility with hacky scripts - 99% of the time summoning should be done trough spells.
- if (GetSpellId() || GetOwnerGUID())
+ if (GetSpellId() || !GetOwnerGUID().IsEmpty())
{
SetRespawnTime(0);
Delete();
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index bfad50f1687..4eeb3ae2b31 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -681,7 +681,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetOwnerGUID(ObjectGuid owner)
{
// Owner already found and different than expected owner - remove object from old owner
- if (owner && GetOwnerGUID() && GetOwnerGUID() != owner)
+ if (!owner.IsEmpty() && !GetOwnerGUID().IsEmpty() && GetOwnerGUID() != owner)
{
ASSERT(false);
}