diff options
| author | Kinzcool <kinzzcool@hotmail.com> | 2014-10-30 22:21:06 -0400 |
|---|---|---|
| committer | Kinzcool <kinzzcool@hotmail.com> | 2014-10-30 22:21:06 -0400 |
| commit | b485dc78b1dc3a57d913b3c8b6094dd411fca688 (patch) | |
| tree | 162bb2c5a33ba249da5941d7f524f68ada560c97 /src/server/game/Entities/GameObject | |
| parent | 7de1356085d93860668d10febfe9820676e7e992 (diff) | |
SQL: Changed data fields in gameobject_template to allow int32s
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index b5c5b843a06..a168c3bb2ae 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -115,7 +115,7 @@ struct GameObjectTemplate uint32 usegrouplootrules; // 15 use group loot rules, enum { false, true, }; Default: false uint32 floatingTooltip; // 16 floatingTooltip, enum { false, true, }; Default: false uint32 conditionID1; // 17 conditionID1, References: PlayerCondition, NoValue = 0 - uint32 xpLevel; // 18 xpLevel, int, Min value: -1, Max value: 100, Default value: 0 + int32 xpLevel; // 18 xpLevel, int, Min value: -1, Max value: 100, Default value: 0 uint32 xpDifficulty; // 19 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, Placeholder2, }; Default: No Exp uint32 lootLevel; // 20 lootLevel, int, Min value: 0, Max value: 100, Default value: 0 uint32 GroupXP; // 21 Group XP, enum { false, true, }; Default: false @@ -245,7 +245,7 @@ struct GameObjectTemplate uint32 autoClose; // 2 autoClose (ms), int, Min value: 0, Max value: 2147483647, Default value: 0 uint32 Reached1stfloor; // 3 Reached 1st floor, References: GameEvents, NoValue = 0 uint32 Reached2ndfloor; // 4 Reached 2nd floor, References: GameEvents, NoValue = 0 - uint32 mapID; // 5 mapID, References: Map, NoValue = -1 + int32 mapID; // 5 mapID, References: Map, NoValue = -1 uint32 Timeto3rdfloor; // 6 Time to 3rd floor (ms), int, Min value: 0, Max value: 2147483647, Default value: 0 uint32 Reached3rdfloor; // 7 Reached 3rd floor, References: GameEvents, NoValue = 0 uint32 Timeto4thfloor; // 8 Time to 4th floor (ms), int, Min value: 0, Max value: 2147483647, Default value: 0 @@ -299,7 +299,7 @@ struct GameObjectTemplate uint32 startEventID; // 3 startEventID, References: GameEvents, NoValue = 0 uint32 stopEventID; // 4 stopEventID, References: GameEvents, NoValue = 0 uint32 transportPhysics; // 5 transportPhysics, References: TransportPhysics, NoValue = 0 - uint32 mapID; // 6 mapID, References: Map, NoValue = -1 + int32 mapID; // 6 mapID, References: Map, NoValue = -1 uint32 worldState1; // 7 worldState1, References: WorldState, NoValue = 0 uint32 allowstopping; // 8 allow stopping, enum { false, true, }; Default: false uint32 InitStopped; // 9 Init Stopped, enum { false, true, }; Default: false @@ -345,7 +345,7 @@ struct GameObjectTemplate struct { uint32 spell; // 0 spell, References: Spell, NoValue = 0 - uint32 charges; // 1 charges, int, Min value: -1, Max value: 65535, Default value: 1 + int32 charges; // 1 charges, int, Min value: -1, Max value: 65535, Default value: 1 uint32 partyOnly; // 2 partyOnly, enum { false, true, }; Default: false uint32 allowMounted; // 3 allowMounted, enum { false, true, }; Default: false uint32 GiganticAOI; // 4 Gigantic AOI, enum { false, true, }; Default: false @@ -469,33 +469,33 @@ struct GameObjectTemplate struct { uint32 chairheight; // 0 chairheight, int, Min value: 0, Max value: 2, Default value: 1 - uint32 HeightOffset; // 1 Height Offset (inches), int, Min value: -100, Max value: 100, Default value: 0 + int32 HeightOffset; // 1 Height Offset (inches), int, Min value: -100, Max value: 100, Default value: 0 } barberChair; // 33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING struct { - uint32 Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 CreditProxyCreature; // 1 Credit Proxy Creature, References: Creature, NoValue = 0 uint32 HealthRec; // 2 Health Rec, References: DestructibleHitpoint, NoValue = 0 uint32 IntactEvent; // 3 Intact Event, References: GameEvents, NoValue = 0 uint32 PVPEnabling; // 4 PVP Enabling, enum { false, true, }; Default: false uint32 InteriorVisible; // 5 Interior Visible, enum { false, true, }; Default: false uint32 InteriorLight; // 6 Interior Light, enum { false, true, }; Default: false - uint32 Unused1; // 7 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 - uint32 Unused2; // 8 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused1; // 7 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused2; // 8 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 DamagedEvent; // 9 Damaged Event, References: GameEvents, NoValue = 0 - uint32 Unused3; // 10 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 - uint32 Unused4; // 11 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 - uint32 Unused5; // 12 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 - uint32 Unused6; // 13 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused3; // 10 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused4; // 11 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused5; // 12 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused6; // 13 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 DestroyedEvent; // 14 Destroyed Event, References: GameEvents, NoValue = 0 - uint32 Unused7; // 15 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused7; // 15 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 RebuildingTime; // 16 Rebuilding: Time (secs), int, Min value: 0, Max value: 65535, Default value: 0 - uint32 Unused8; // 17 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused8; // 17 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 DestructibleModelRec; // 18 Destructible Model Rec, References: DestructibleModelData, NoValue = 0 uint32 RebuildingEvent; // 19 Rebuilding: Event, References: GameEvents, NoValue = 0 - uint32 Unused9; // 20 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 - uint32 Unused10; // 21 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused9; // 20 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused10; // 21 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 DamageEvent; // 22 Damage Event, References: GameEvents, NoValue = 0 } destructibleBuilding; // 34 GAMEOBJECT_TYPE_GUILD_BANK @@ -506,7 +506,7 @@ struct GameObjectTemplate // 35 GAMEOBJECT_TYPE_TRAPDOOR struct { - uint32 Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 startOpen; // 1 startOpen, enum { false, true, }; Default: false uint32 autoClose; // 2 autoClose (ms), int, Min value: 0, Max value: 2147483647, Default value: 0 uint32 BlocksPathsDown; // 3 Blocks Paths Down, enum { false, true, }; Default: false @@ -524,7 +524,7 @@ struct GameObjectTemplate uint32 ExpireDuration; // 7 Expire Duration, int, Min value: 0, Max value: 3600000, Default value: 10000 uint32 RespawnTime; // 8 Respawn Time, int, Min value: 0, Max value: 3600000, Default value: 20000 uint32 FlagDrop; // 9 Flag Drop, References: GameObjects, NoValue = 0 - uint32 ExclusiveCategory; // 10 Exclusive Category (BGs Only), int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 ExclusiveCategory; // 10 Exclusive Category (BGs Only), int, Min value: -2147483648, Max value: 2147483647, Default value: 0 uint32 worldState1; // 11 worldState1, References: WorldState, NoValue = 0 uint32 ReturnonDefenderInteract; // 12 Return on Defender Interact, enum { false, true, }; Default: false } newflag; @@ -536,13 +536,13 @@ struct GameObjectTemplate // 38 GAMEOBJECT_TYPE_GARRISON_BUILDING struct { - uint32 mapID; // 0 mapID, References: Map, NoValue = -1 + int32 mapID; // 0 mapID, References: Map, NoValue = -1 } garrisonBuilding; // 39 GAMEOBJECT_TYPE_GARRISON_PLOT struct { uint32 PlotInstance; // 0 Plot Instance, References: GarrPlotInstance, NoValue = 0 - uint32 mapID; // 1 mapID, References: Map, NoValue = -1 + int32 mapID; // 1 mapID, References: Map, NoValue = -1 } garrisonPlot; // 40 GAMEOBJECT_TYPE_CLIENT_CREATURE struct @@ -585,8 +585,8 @@ struct GameObjectTemplate // 43 GAMEOBJECT_TYPE_PHASEABLE_MO struct { - uint32 mapID; // 0 mapID, References: Map, NoValue = -1 - uint32 namedset; // 1 named set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 + int32 mapID; // 0 mapID, References: Map, NoValue = -1 + int32 namedset; // 1 named set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0 } phaseableMO; // 44 GAMEOBJECT_TYPE_GARRISON_MONUMENT struct |
