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authorjackpoz <giacomopoz@gmail.com>2018-08-22 19:44:21 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-22 23:15:27 +0200
commitb6f28a7ebc2684d7514211201a344a6e510b7be5 (patch)
tree8bde8a06a6e4c9f346580f1f3a910ec4c71bb460 /src/server/game/Entities/GameObject
parent8c17cdf095c9891c034cec71f86ccb9c3c2dba2b (diff)
Core/Packets: Reduce memory footprint of cached queries (#22297)
Ensure only the minimum required memory is used by caching query packets by calling shrink_to_fit() (cherry picked from commit deabd4ab453ee8cf1f515bdb32bf9cf9de7f0591)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 01c817a6d60..c81612003ea 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -89,6 +89,7 @@ WorldPacket GameObjectTemplate::BuildQueryData(LocaleConstant loc) const
stats.ContentTuningId = ContentTuningId;
queryTemp.Write();
+ queryTemp.ShrinkToFit();
return queryTemp.Move();
}