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authorBrian <runningnak3d@gmail.com>2010-06-08 13:05:47 -0600
committerBrian <runningnak3d@gmail.com>2010-06-08 13:05:47 -0600
commitb76b6700edeac8f7b036e39400cbfb6bd1a22c33 (patch)
treec490994f020f5c5ff6c12e819615ead04d21b51c /src/server/game/Entities/GameObject
parent413af7b21f57930c8cb4a0777168bd601828c51a (diff)
* Linux compile with and without PCH fixed
* Script library compile fixed * --todo: fix all scripts themselves :) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index be760e9bf41..db7f74cb412 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -22,10 +22,10 @@
#define TRINITYCORE_GAMEOBJECT_H
#include "Common.h"
-#include "Miscellaneous/SharedDefines.h"
+#include "SharedDefines.h"
#include "Object.h"
#include "LootMgr.h"
-#include "Database/DatabaseEnv.h"
+#include "DatabaseEnv.h"
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined(__GNUC__)