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authorTraesh <Traesh@users.noreply.github.com>2018-04-08 20:35:33 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-08 21:35:33 +0300
commitb7bb5e6a98119512702519adecf559ecedc20743 (patch)
tree5bb6ece03e2048f50162341bb80869ef6b4cc203 /src/server/game/Entities/GameObject
parent66c559f15b574843bd3c2d5d2eb865018371f127 (diff)
Core/Spells: Implemented personal summons (#19231)
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN Closes #18254
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 185d2f1f781..2917f7d2b08 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2645,7 +2645,7 @@ void GameObject::SetAnimKitId(uint16 animKitId, bool oneshot)
class GameObjectModelOwnerImpl : public GameObjectModelOwnerBase
{
public:
- explicit GameObjectModelOwnerImpl(GameObject const* owner) : _owner(owner) { }
+ explicit GameObjectModelOwnerImpl(GameObject* owner) : _owner(owner) { }
virtual ~GameObjectModelOwnerImpl() = default;
bool IsSpawned() const override { return _owner->isSpawned(); }
@@ -2658,7 +2658,7 @@ public:
void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
private:
- GameObject const* _owner;
+ GameObject* _owner;
};
GameObjectModel* GameObject::CreateModel()