diff options
| author | Spp- <u84280@epreinf21.(none)> | 2011-07-01 14:58:44 +0200 |
|---|---|---|
| committer | Spp- <u84280@epreinf21.(none)> | 2011-07-01 14:58:44 +0200 |
| commit | bb921ae78c365b608b604f820ba7292b786637aa (patch) | |
| tree | 0696fbb5be0680488a2da82d63221d43c2f7abf3 /src/server/game/Entities/GameObject | |
| parent | ce75ced7415cff24372e7c8b5bdb0dc0f1ef976f (diff) | |
Core: Do not use STL container size method to check if container is empty
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 85fa2c3e362..539a04ef2c6 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1092,7 +1092,7 @@ void GameObject::Use(Unit* user) if (user->GetTypeId() != TYPEID_PLAYER) return; - if (!ChairListSlots.size()) // this is called once at first chair use to make list of available slots + if (ChairListSlots.empty()) // this is called once at first chair use to make list of available slots { if (info->chair.slots > 0) // sometimes chairs in DB have error in fields and we dont know number of slots for (uint32 i = 0; i < info->chair.slots; ++i) |
