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authorShauren <shauren.trinity@gmail.com>2020-04-23 20:22:53 +0200
committerShauren <shauren.trinity@gmail.com>2020-04-23 20:22:53 +0200
commitbbfbb7d4bfa869755e702b40b53dbd295f8c964d (patch)
treeba60af2e194c5f410cd8662ad324919fcd07cb48 /src/server/game/Entities/GameObject
parent51e99de4c6ae8039fece436494da38e9a992f531 (diff)
Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields and use that to fix quest objects not glowing after accepting quests
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp26
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h5
2 files changed, 31 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 151f9419d51..b9e17565702 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2609,6 +2609,32 @@ void GameObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
}
+void GameObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
+ UF::GameObjectData::Mask const& requestedGameObjectMask, Player const* target) const
+{
+ UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask;
+ if (requestedObjectMask.IsAnySet())
+ valuesMask.Set(TYPEID_OBJECT);
+
+ if (requestedGameObjectMask.IsAnySet())
+ valuesMask.Set(TYPEID_GAMEOBJECT);
+
+ ByteBuffer buffer = PrepareValuesUpdateBuffer();
+ std::size_t sizePos = buffer.wpos();
+ buffer << uint32(0);
+ buffer << uint32(valuesMask.GetBlock(0));
+
+ if (valuesMask[TYPEID_OBJECT])
+ m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target);
+
+ if (valuesMask[TYPEID_GAMEOBJECT])
+ m_gameObjectData->WriteUpdate(buffer, requestedGameObjectMask, true, this, target);
+
+ buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4);
+
+ data->AddUpdateBlock(buffer);
+}
+
void GameObject::ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(&GameObject::m_gameObjectData);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 81bd5f1e340..b34f5e7951d 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -84,10 +84,15 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
explicit GameObject();
~GameObject();
+ protected:
void BuildValuesCreate(ByteBuffer* data, Player const* target) const override;
void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override;
void ClearUpdateMask(bool remove) override;
+ public:
+ void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
+ UF::GameObjectData::Mask const& requestedGameObjectMask, Player const* target) const;
+
void AddToWorld() override;
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;