diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-04-23 20:22:53 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-04-23 20:22:53 +0200 |
| commit | bbfbb7d4bfa869755e702b40b53dbd295f8c964d (patch) | |
| tree | ba60af2e194c5f410cd8662ad324919fcd07cb48 /src/server/game/Entities/GameObject | |
| parent | 51e99de4c6ae8039fece436494da38e9a992f531 (diff) | |
Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields and use that to fix quest objects not glowing after accepting quests
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 26 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 5 |
2 files changed, 31 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 151f9419d51..b9e17565702 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2609,6 +2609,32 @@ void GameObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } +void GameObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, + UF::GameObjectData::Mask const& requestedGameObjectMask, Player const* target) const +{ + UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask; + if (requestedObjectMask.IsAnySet()) + valuesMask.Set(TYPEID_OBJECT); + + if (requestedGameObjectMask.IsAnySet()) + valuesMask.Set(TYPEID_GAMEOBJECT); + + ByteBuffer buffer = PrepareValuesUpdateBuffer(); + std::size_t sizePos = buffer.wpos(); + buffer << uint32(0); + buffer << uint32(valuesMask.GetBlock(0)); + + if (valuesMask[TYPEID_OBJECT]) + m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target); + + if (valuesMask[TYPEID_GAMEOBJECT]) + m_gameObjectData->WriteUpdate(buffer, requestedGameObjectMask, true, this, target); + + buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4); + + data->AddUpdateBlock(buffer); +} + void GameObject::ClearUpdateMask(bool remove) { m_values.ClearChangesMask(&GameObject::m_gameObjectData); diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 81bd5f1e340..b34f5e7951d 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -84,10 +84,15 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> explicit GameObject(); ~GameObject(); + protected: void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; void ClearUpdateMask(bool remove) override; + public: + void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, + UF::GameObjectData::Mask const& requestedGameObjectMask, Player const* target) const; + void AddToWorld() override; void RemoveFromWorld() override; void CleanupsBeforeDelete(bool finalCleanup = true) override; |
