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authorMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:40:05 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2012-04-08 17:40:05 +0200
commitbc96df1aae35d2a887ae58f85aeadf0049077b2b (patch)
treee7364e2bc0ce4f06d352136724263a6f06a4b4e2 /src/server/game/Entities/GameObject
parente636531da3603c10a9ebcb8a55d52d6cdb3a400a (diff)
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 1fe83023976..cc53d0eb79f 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1432,7 +1432,7 @@ void GameObject::Use(Unit* user)
if (info->summoningRitual.casterTargetSpell && info->summoningRitual.casterTargetSpell != 1) // No idea why this field is a bool in some cases
for (uint32 i = 0; i < info->summoningRitual.casterTargetSpellTargets; i++)
// m_unique_users can contain only player GUIDs
- if (Player* target = ObjectAccessor::GetPlayer(*this, SelectRandomContainerElement(m_unique_users)))
+ if (Player* target = ObjectAccessor::GetPlayer(*this, Trinity::Containers::SelectRandomContainerElement(m_unique_users)))
spellCaster->CastSpell(target, info->summoningRitual.casterTargetSpell, true);
// finish owners spell