diff options
| author | Kinzcool <kinzzcool@hotmail.com> | 2014-10-06 18:37:38 -0400 |
|---|---|---|
| committer | Kinzcool <kinzzcool@hotmail.com> | 2014-10-06 18:37:38 -0400 |
| commit | bc97908822c4afa23740ce70151c2486c340e2c2 (patch) | |
| tree | 73b9c6e54a7755a7bd779e768dc486ce070bfd05 /src/server/game/Entities/GameObject | |
| parent | 9d798428f005d7aaa542db18792a49079c8561f0 (diff) | |
Core/Defines: Updated some enums to build 6.0.2.18988
* Fixed build
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 18 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2d06fe396b8..334cd5ce905 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -954,7 +954,7 @@ bool GameObject::IsTransport() const if (!gInfo) return false; - return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT; + return gInfo->type == GAMEOBJECT_TYPE_TRANSPORT || gInfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT; } // is Dynamic transport = non-stop Transport @@ -965,7 +965,7 @@ bool GameObject::IsDynTransport() const if (!gInfo) return false; - return gInfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && m_goValue.Transport.StopFrames->empty()); + return gInfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT || (gInfo->type == GAMEOBJECT_TYPE_TRANSPORT && m_goValue.Transport.StopFrames->empty()); } bool GameObject::IsDestructibleBuilding() const @@ -1497,7 +1497,7 @@ void GameObject::Use(Unit* user) return; } - case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 + case GAMEOBJECT_TYPE_RITUAL: //18 { if (user->GetTypeId() != TYPEID_PLAYER) return; @@ -2289,7 +2289,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t pathProgress = int16(timer / float(GetTransportPeriod()) * 65535.0f); break; } - case GAMEOBJECT_TYPE_MO_TRANSPORT: + case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: { float timer = float(m_goValue.Transport.PathProgress % GetUInt32Value(GAMEOBJECT_LEVEL)); pathProgress = int16(timer / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f); diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index bb6a862ad4a..bfad50f1687 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -226,7 +226,7 @@ struct GameObjectTemplate uint32 openTextID; //3 can be used to replace castBarCaption? } camera; //14 GAMEOBJECT_TYPE_MAPOBJECT - empty - //15 GAMEOBJECT_TYPE_MO_TRANSPORT + //15 GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT struct { uint32 taxiPathId; //0 @@ -241,7 +241,7 @@ struct GameObjectTemplate } moTransport; //16 GAMEOBJECT_TYPE_DUELFLAG - empty //17 GAMEOBJECT_TYPE_FISHINGNODE - empty - //18 GAMEOBJECT_TYPE_SUMMONING_RITUAL + //18 GAMEOBJECT_TYPE_RITUAL struct { uint32 reqParticipants; //0 @@ -840,13 +840,13 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map GameObjectModel* m_model; void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL) const; - Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport*>(this); else return NULL; } - Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return NULL; } + Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return reinterpret_cast<Transport*>(this); else return NULL; } + Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return NULL; } - float GetStationaryX() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); } - float GetStationaryY() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); } - float GetStationaryZ() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); } - float GetStationaryO() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); } + float GetStationaryX() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); } + float GetStationaryY() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); } + float GetStationaryZ() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); } + float GetStationaryO() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); } float GetInteractionDistance() const; @@ -865,7 +865,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map // For traps this: spell casting cooldown, for doors/buttons: reset time. std::list<uint32> m_SkillupList; - ObjectGuid m_ritualOwnerGUID; // used for GAMEOBJECT_TYPE_SUMMONING_RITUAL where GO is not summoned (no owner) + ObjectGuid m_ritualOwnerGUID; // used for GAMEOBJECT_TYPE_RITUAL where GO is not summoned (no owner) GuidSet m_unique_users; uint32 m_usetimes; |
