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authormegamage <none@none.none>2011-10-13 14:02:07 -0400
committermegamage <none@none.none>2011-10-13 14:02:07 -0400
commitbcc55489f8ba8e27150eec8f1385a2594c50282f (patch)
treeaee65e04c6776af895ae858fd069ce058ef59d9a /src/server/game/Entities/GameObject
parent5912e2444de0b73b511ec073aa0cbd38b901295c (diff)
More cleanup of CanSeeOrDetect
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp4
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a0f35bf2ab4..2f353285806 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -843,9 +843,9 @@ void GameObject::SaveRespawnTime()
sObjectMgr->SaveGORespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime);
}
-bool GameObject::isAlwaysVisibleFor(WorldObject const* seer) const
+bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const
{
- if (WorldObject::isAlwaysVisibleFor(seer))
+ if (WorldObject::IsAlwaysVisibleFor(seer))
return true;
if (IsTransport())
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 459c526ee4d..13b410d7373 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -752,7 +752,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void TriggeringLinkedGameObject(uint32 trapEntry, Unit* target);
- bool isAlwaysVisibleFor(WorldObject const* seer) const;
+ bool IsAlwaysVisibleFor(WorldObject const* seer) const;
bool IsInvisibleDueToDespawn() const;
uint8 getLevelForTarget(WorldObject const* target) const