aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/GameObject
diff options
context:
space:
mode:
authorGosha <284210+Lordron@users.noreply.github.com>2022-10-11 23:18:54 +0300
committerShauren <shauren.trinity@gmail.com>2022-10-13 12:37:18 +0200
commitc1a9d7a3bc174ca27fbca71d1328dac60380e33b (patch)
tree7dbf87b85a71fbda4a242fd0b7f7dd990b1ceb53 /src/server/game/Entities/GameObject
parent76631d0950d95c66586450a2d934c5101fba80e3 (diff)
Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after (#28347)
(cherry picked from commit 81bf8de9895e050d5800a8a37316c0e6874b5e40)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 7bbf6cccf76..f31e372fe0b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -3299,7 +3299,7 @@ void GameObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::Object
if (requestedGameObjectMask.IsAnySet())
valuesMask.Set(TYPEID_GAMEOBJECT);
- ByteBuffer buffer = PrepareValuesUpdateBuffer();
+ ByteBuffer& buffer = PrepareValuesUpdateBuffer(data);
std::size_t sizePos = buffer.wpos();
buffer << uint32(0);
buffer << uint32(valuesMask.GetBlock(0));
@@ -3312,7 +3312,7 @@ void GameObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::Object
buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4);
- data->AddUpdateBlock(buffer);
+ data->AddUpdateBlock();
}
void GameObject::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const