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authorShauren <shauren.trinity@gmail.com>2022-12-25 00:44:12 +0100
committerShauren <shauren.trinity@gmail.com>2022-12-25 00:44:12 +0100
commitc3f385c48f5080e64b13b0f31864e20e04e531aa (patch)
tree8c023148e0b62baafea101bcbb81514708c30b04 /src/server/game/Entities/GameObject
parentd124cc68c8f43a55e4a4728fbcae563008521590 (diff)
Core/Phasing: Reduce differences between branches in GridNotifiers
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 60b3cc2b370..49ce3ae4f34 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -4010,7 +4010,7 @@ bool GameObject::IsAtInteractDistance(Position const& pos, float radius) const
bool GameObject::IsWithinDistInMap(Player const* player) const
{
- return IsInMap(player) && IsInPhase(player) && IsAtInteractDistance(player);
+ return IsInMap(player) && InSamePhase(player) && IsAtInteractDistance(player);
}
SpellInfo const* GameObject::GetSpellForLock(Player const* player) const