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authorShauren <shauren.trinity@gmail.com>2016-05-30 23:49:35 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-30 23:49:35 +0200
commitc95f4a507021bc2623f512f456fafe303f2c4766 (patch)
treefd902039644048455e28746c0cc3f4368bb6c99d /src/server/game/Entities/GameObject
parent25d82b2c318be55f8f826f783934f89a35d6828c (diff)
Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h76
1 files changed, 60 insertions, 16 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index ada26800505..b52dbed8994 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -57,7 +57,7 @@ struct GameObjectTemplate
uint32 closeTextID; // 5 closeTextID, References: BroadcastText, NoValue = 0
uint32 IgnoredByPathing; // 6 Ignored By Pathing, enum { false, true, }; Default: false
uint32 conditionID1; // 7 conditionID1, References: PlayerCondition, NoValue = 0
- uint32 EnablePortalsonopen; // 8 Enable Portals on open, enum { false, true, }; Default: false
+ uint32 DoorisOpaque; // 8 Door is Opaque (Disable portal on close), enum { false, true, }; Default: true
uint32 GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
uint32 InfiniteAOI; // 10 Infinite AOI, enum { false, true, }; Default: false
} door;
@@ -112,9 +112,9 @@ struct GameObjectTemplate
uint32 usegrouplootrules; // 15 use group loot rules, enum { false, true, }; Default: false
uint32 floatingTooltip; // 16 floatingTooltip, enum { false, true, }; Default: false
uint32 conditionID1; // 17 conditionID1, References: PlayerCondition, NoValue = 0
- int32 xpLevel; // 18 xpLevel, int, Min value: -1, Max value: 100, Default value: 0
- uint32 xpDifficulty; // 19 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, Placeholder2, }; Default: No Exp
- uint32 lootLevel; // 20 lootLevel, int, Min value: 0, Max value: 100, Default value: 0
+ int32 xpLevel; // 18 xpLevel, int, Min value: -1, Max value: 123, Default value: 0
+ uint32 xpDifficulty; // 19 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, 5, }; Default: No Exp
+ uint32 lootLevel; // 20 lootLevel, int, Min value: 0, Max value: 123, Default value: 0
uint32 GroupXP; // 21 Group XP, enum { false, true, }; Default: false
uint32 DamageImmuneOK; // 22 Damage Immune OK, enum { false, true, }; Default: false
uint32 trivialSkillLow; // 23 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0
@@ -222,7 +222,7 @@ struct GameObjectTemplate
uint32 allowMounted; // 17 allowMounted, enum { false, true, }; Default: false
uint32 floatingTooltip; // 18 floatingTooltip, enum { false, true, }; Default: false
uint32 gossipID; // 19 gossipID, References: Gossip, NoValue = 0
- uint32 WorldStateSetsState; // 20 WorldStateSetsState, enum { false, true, }; Default: false
+ uint32 AllowMultiInteract; // 20 Allow Multi-Interact, enum { false, true, }; Default: false
uint32 floatOnWater; // 21 floatOnWater, enum { false, true, }; Default: false
uint32 conditionID1; // 22 conditionID1, References: PlayerCondition, NoValue = 0
uint32 playerCast; // 23 playerCast, enum { false, true, }; Default: false
@@ -242,7 +242,7 @@ struct GameObjectTemplate
uint32 autoClose; // 2 autoClose (ms), int, Min value: 0, Max value: 2147483647, Default value: 0
uint32 Reached1stfloor; // 3 Reached 1st floor, References: GameEvents, NoValue = 0
uint32 Reached2ndfloor; // 4 Reached 2nd floor, References: GameEvents, NoValue = 0
- int32 mapID; // 5 mapID, References: Map, NoValue = -1
+ int32 SpawnMap; // 5 Spawn Map, References: Map, NoValue = -1
uint32 Timeto3rdfloor; // 6 Time to 3rd floor (ms), int, Min value: 0, Max value: 2147483647, Default value: 0
uint32 Reached3rdfloor; // 7 Reached 3rd floor, References: GameEvents, NoValue = 0
uint32 Timeto4thfloor; // 8 Time to 4th floor (ms), int, Min value: 0, Max value: 2147483647, Default value: 0
@@ -296,7 +296,7 @@ struct GameObjectTemplate
uint32 startEventID; // 3 startEventID, References: GameEvents, NoValue = 0
uint32 stopEventID; // 4 stopEventID, References: GameEvents, NoValue = 0
uint32 transportPhysics; // 5 transportPhysics, References: TransportPhysics, NoValue = 0
- int32 mapID; // 6 mapID, References: Map, NoValue = -1
+ int32 SpawnMap; // 6 Spawn Map, References: Map, NoValue = -1
uint32 worldState1; // 7 worldState1, References: WorldState, NoValue = 0
uint32 allowstopping; // 8 allow stopping, enum { false, true, }; Default: false
uint32 InitStopped; // 9 Init Stopped, enum { false, true, }; Default: false
@@ -534,13 +534,13 @@ struct GameObjectTemplate
// 38 GAMEOBJECT_TYPE_GARRISON_BUILDING
struct
{
- int32 mapID; // 0 mapID, References: Map, NoValue = -1
+ int32 SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
} garrisonBuilding;
// 39 GAMEOBJECT_TYPE_GARRISON_PLOT
struct
{
uint32 PlotInstance; // 0 Plot Instance, References: GarrPlotInstance, NoValue = 0
- int32 mapID; // 1 mapID, References: Map, NoValue = -1
+ int32 SpawnMap; // 1 Spawn Map, References: Map, NoValue = -1
} garrisonPlot;
// 40 GAMEOBJECT_TYPE_CLIENT_CREATURE
struct
@@ -583,10 +583,10 @@ struct GameObjectTemplate
// 43 GAMEOBJECT_TYPE_PHASEABLE_MO
struct
{
- int32 mapID; // 0 mapID, References: Map, NoValue = -1
- int32 namedset; // 1 named set (Area Names), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
- uint32 Primarydoodadset; // 2 Primary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
- uint32 Secondarydoodadset; // 3 Secondary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
+ int32 SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
+ uint32 AreaNameSet; // 1 Area Name Set (Index), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
+ uint32 DoodadSetA; // 2 Doodad Set A, int, Min value: 0, Max value: 2147483647, Default value: 0
+ uint32 DoodadSetB; // 3 Doodad Set B, int, Min value: 0, Max value: 2147483647, Default value: 0
} phaseableMO;
// 44 GAMEOBJECT_TYPE_GARRISON_MONUMENT
struct
@@ -606,15 +606,59 @@ struct GameObjectTemplate
{
uint32 TrophyInstanceID; // 0 Trophy Instance ID, References: TrophyInstance, NoValue = 0
} garrisonMonumentPlaque;
- // 47 GAMEOBJECT_TYPE_DO_NOT_USE_3
+ // 47 GAMEOBJECT_TYPE_ARTIFACT_FORGE
struct
{
- } DONOTUSE3;
+ uint32 conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
+ uint32 LargeAOI; // 1 Large AOI, enum { false, true, }; Default: false
+ uint32 IgnoreBoundingBox; // 2 Ignore Bounding Box, enum { false, true, }; Default: false
+ uint32 CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
+ uint32 FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
+ } artifactForge;
// 48 GAMEOBJECT_TYPE_UI_LINK
struct
{
- uint32 UILinkType; // 0 UI Link Type, Type id: 10
+ uint32 UILinkType; // 0 UI Link Type, enum { Adventure Journal, Obliterum Forge, }; Default: Adventure Journal
+ uint32 allowMounted; // 1 allowMounted, enum { false, true, }; Default: false
+ uint32 GiganticAOI; // 2 Gigantic AOI, enum { false, true, }; Default: false
+ uint32 spellFocusType; // 3 spellFocusType, References: SpellFocusObject, NoValue = 0
+ uint32 radius; // 4 radius, int, Min value: 0, Max value: 50, Default value: 10
} UILink;
+ // 49 GAMEOBJECT_TYPE_KEYSTONE_RECEPTACLE
+ struct
+ {
+ } KeystoneReceptacle;
+ // 50 GAMEOBJECT_TYPE_GATHERING_NODE
+ struct
+ {
+ uint32 open; // 0 open, References: Lock_, NoValue = 0
+ uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
+ uint32 level; // 2 level, int, Min value: 0, Max value: 65535, Default value: 0
+ uint32 notInCombat; // 3 notInCombat, enum { false, true, }; Default: false
+ uint32 trivialSkillLow; // 4 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0
+ uint32 trivialSkillHigh; // 5 trivialSkillHigh, int, Min value: 0, Max value: 65535, Default value: 0
+ uint32 ObjectDespawnDelay; // 6 Object Despawn Delay, int, Min value: 0, Max value: 600, Default value: 15
+ uint32 triggeredEvent; // 7 triggeredEvent, References: GameEvents, NoValue = 0
+ uint32 requireLOS; // 8 require LOS, enum { false, true, }; Default: false
+ uint32 openTextID; // 9 openTextID, References: BroadcastText, NoValue = 0
+ uint32 floatingTooltip; // 10 floatingTooltip, enum { false, true, }; Default: false
+ uint32 conditionID1; // 11 conditionID1, References: PlayerCondition, NoValue = 0
+ uint32 xpLevel; // 12 xpLevel, int, Min value: -1, Max value: 123, Default value: 0
+ uint32 xpDifficulty; // 13 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, 5, }; Default: No Exp
+ uint32 spell; // 14 spell, References: Spell, NoValue = 0
+ uint32 GiganticAOI; // 15 Gigantic AOI, enum { false, true, }; Default: false
+ uint32 LargeAOI; // 16 Large AOI, enum { false, true, }; Default: false
+ uint32 SpawnVignette; // 17 Spawn Vignette, References: vignette, NoValue = 0
+ uint32 MaxNumberofLoots; // 18 Max Number of Loots, int, Min value: 1, Max value: 40, Default value: 10
+ uint32 logloot; // 19 log loot, enum { false, true, }; Default: false
+ uint32 linkedTrap; // 20 linkedTrap, References: GameObjects, NoValue = 0
+ } gatheringNode;
+ // 51 GAMEOBJECT_TYPE_CHALLENGE_MODE_REWARD
+ struct
+ {
+ uint32 chestLoot; // 0 chestLoot, References: Treasure, NoValue = 0
+ uint32 WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
+ } challengeModeReward;
struct
{
uint32 data[MAX_GAMEOBJECT_DATA];