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authorSpp <spp@jorge.gr>2011-09-28 11:11:38 +0200
committerSpp <spp@jorge.gr>2011-09-28 11:11:38 +0200
commitcc06c4188742578fef36917a33a09cb831dcb469 (patch)
treeeb9707ed61817946bacbf2040381f40ddc27187f /src/server/game/Entities/GameObject
parent852ffcc139873643da335155fddde10704aaec4b (diff)
Core: Move FormationMgr to namespace
Also... - Warning fixes - Make Singleton constructors private
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b69478ab0e5..1af59592eea 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -221,7 +221,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
{
case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
m_goValue->Building.Health = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
- m_goValue->Building.MaxHealth = goinfo->building.intactNumHits + goinfo->building.damagedNumHits;
+ m_goValue->Building.MaxHealth = m_goValue->Building.Health;
SetGoAnimProgress(255);
break;
case GAMEOBJECT_TYPE_TRANSPORT: