diff options
| author | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2013-05-13 15:07:36 +0200 |
| commit | d1677b2db08f71a5bddedd9659cc5a66f325f47f (patch) | |
| tree | afb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/game/Entities/GameObject | |
| parent | 243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff) | |
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5510c98e2dc..cc9e87052f7 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -118,7 +118,7 @@ void GameObject::RemoveFromOwner() else if (IS_PET_GUID(ownerGUID)) ownerType = "pet"; - sLog->outFatal(LOG_FILTER_GENERAL, "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (GUID: %u Type: '%s') GO list", + TC_LOG_FATAL(LOG_FILTER_GENERAL, "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (GUID: %u Type: '%s') GO list", GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(ownerGUID), ownerType); SetOwnerGUID(0); } @@ -168,7 +168,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa Relocate(x, y, z, ang); if (!IsPositionValid()) { - sLog->outError(LOG_FILTER_GENERAL, "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y); + TC_LOG_ERROR(LOG_FILTER_GENERAL, "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y); return false; } @@ -185,7 +185,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id); if (!goinfo) { - sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z); + TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z); return false; } @@ -195,7 +195,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa if (goinfo->type >= MAX_GAMEOBJECT_TYPE) { - sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing GO type '%u' in `gameobject_template`. It will crash client if created.", guidlow, name_id, goinfo->type); + TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing GO type '%u' in `gameobject_template`. It will crash client if created.", guidlow, name_id, goinfo->type); return false; } @@ -274,7 +274,7 @@ void GameObject::Update(uint32 diff) if (!AI()) { if (!AIM_Initialize()) - sLog->outError(LOG_FILTER_GENERAL, "Could not initialize GameObjectAI"); + TC_LOG_ERROR(LOG_FILTER_GENERAL, "Could not initialize GameObjectAI"); } else AI()->UpdateAI(diff); @@ -658,7 +658,7 @@ void GameObject::SaveToDB() GameObjectData const* data = sObjectMgr->GetGOData(m_DBTableGuid); if (!data) { - sLog->outError(LOG_FILTER_GENERAL, "GameObject::SaveToDB failed, cannot get gameobject data!"); + TC_LOG_ERROR(LOG_FILTER_GENERAL, "GameObject::SaveToDB failed, cannot get gameobject data!"); return; } @@ -732,7 +732,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap) if (!data) { - sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid); + TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid); return false; } @@ -1249,7 +1249,7 @@ void GameObject::Use(Unit* user) if (info->goober.eventId) { - sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); + TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow()); GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this); EventInform(info->goober.eventId); } @@ -1330,7 +1330,7 @@ void GameObject::Use(Unit* user) //provide error, no fishable zone or area should be 0 if (!zone_skill) - sLog->outError(LOG_FILTER_SQL, "Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone); + TC_LOG_ERROR(LOG_FILTER_SQL, "Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone); int32 skill = player->GetSkillValue(SKILL_FISHING); @@ -1346,7 +1346,7 @@ void GameObject::Use(Unit* user) int32 roll = irand(1, 100); - sLog->outDebug(LOG_FILTER_GENERAL, "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll); + TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll); // but you will likely cause junk in areas that require a high fishing skill (not yet implemented) if (chance >= roll) @@ -1651,7 +1651,7 @@ void GameObject::Use(Unit* user) } default: if (GetGoType() >= MAX_GAMEOBJECT_TYPE) - sLog->outError(LOG_FILTER_GENERAL, "GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)", + TC_LOG_ERROR(LOG_FILTER_GENERAL, "GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)", user->GetTypeId(), user->GetGUIDLow(), user->GetName().c_str(), GetGUIDLow(), GetEntry(), GetGOInfo()->name.c_str(), GetGoType()); break; } @@ -1663,9 +1663,9 @@ void GameObject::Use(Unit* user) if (!spellInfo) { if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this)) - sLog->outError(LOG_FILTER_GENERAL, "WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType()); + TC_LOG_ERROR(LOG_FILTER_GENERAL, "WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType()); else - sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); + TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); return; } |
