diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-15 15:57:04 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-16 01:18:15 +0100 |
| commit | d5e58cef694d3db65f0a27b93099ae4e517685a4 (patch) | |
| tree | 5014f4f0bace9ebeef257bd7428d763515b60ffe /src/server/game/Entities/GameObject | |
| parent | be05590a12607cbf6c7f8e5436cfac0fb3625128 (diff) | |
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme prejudice. (It didn't work anyway.)
(cherry picked from commit 26440857c1a74031ea0a0234ca0b0fcb09b6bcb0)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 25 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 |
2 files changed, 9 insertions, 18 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0d20d360d55..394a668a9fa 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -669,7 +669,7 @@ void GameObject::Update(uint32 diff) SetRespawnTime(WEEK); else m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little - SaveRespawnTime(); // also save to DB immediately + SaveRespawnTime(); return; } @@ -730,7 +730,7 @@ void GameObject::Update(uint32 diff) // Set respawn timer if (!m_respawnCompatibilityMode && m_respawnTime > 0) - SaveRespawnTime(0, false); + SaveRespawnTime(); if (isSpawned()) { @@ -967,22 +967,13 @@ void GameObject::Update(uint32 diff) // if option not set then object will be saved at grid unload // Otherwise just save respawn time to map object memory - if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) - SaveRespawnTime(); - - if (!m_respawnCompatibilityMode) - { - // Respawn time was just saved if set to save to DB - // If not, we save only to map memory - if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) - SaveRespawnTime(0, false); + SaveRespawnTime(); - // Then despawn + if (m_respawnCompatibilityMode) + DestroyForNearbyPlayers(); + else AddObjectToRemoveList(); - return; - } - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() break; } @@ -1389,7 +1380,7 @@ bool GameObject::IsDestructibleBuilding() const return gInfo->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING; } -void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb) +void GameObject::SaveRespawnTime(uint32 forceDelay) { if (m_goData && (forceDelay || m_respawnTime > GameTime::GetGameTime()) && m_spawnedByDefault) { @@ -1400,7 +1391,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb) } uint32 thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime; - GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData->dbData ? savetodb : false); + GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId()); } } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 72f466aa327..1bcd010e773 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -219,7 +219,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> uint32 GetUseCount() const { return m_usetimes; } uint32 GetUniqueUseCount() const { return uint32(m_unique_users.size()); } - void SaveRespawnTime(uint32 forceDelay = 0, bool savetodb = true) override; + void SaveRespawnTime(uint32 forceDelay = 0); Loot loot; |
