diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-15 17:14:58 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-15 17:14:58 +0200 |
| commit | d60082ae866d77a12a9e6d09dfce27fc1cb5df90 (patch) | |
| tree | 7c2d7de63e3658604d8a7b70ec3d3e25ef32e2f5 /src/server/game/Entities/GameObject | |
| parent | 26440857c1a74031ea0a0234ca0b0fcb09b6bcb0 (diff) | |
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 4c1feb8be5b..b3d72cce576 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1121,7 +1121,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap toUnload.push_back(pair.second); for (GameObject* obj : toUnload) map->AddObjectToRemoveList(obj); - map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, false, trans); + map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, trans); } ); @@ -1232,7 +1232,11 @@ void GameObject::SaveRespawnTime(uint32 forceDelay) { if (m_respawnCompatibilityMode) { - GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_GAMEOBJECT, m_spawnId, m_respawnTime); + RespawnInfo ri; + ri.type = SPAWN_TYPE_GAMEOBJECT; + ri.spawnId = m_spawnId; + ri.respawnTime = m_respawnTime; + GetMap()->SaveRespawnInfoDB(ri); return; } @@ -1320,7 +1324,7 @@ void GameObject::Respawn() if (m_spawnedByDefault && m_respawnTime > 0) { m_respawnTime = GameTime::GetGameTime(); - GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, true); + GetMap()->Respawn(SPAWN_TYPE_GAMEOBJECT, m_spawnId); } } |
