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authorVincent-Michael <Vincent_Michael@gmx.de>2012-09-04 22:38:07 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2012-09-04 22:39:04 +0200
commitde15f7050142ab1c4b537d51185bf78e310ee918 (patch)
treef9e14e809ba036df3f602c471b36db12ad1708cc /src/server/game/Entities/GameObject
parentcf711ffbe5235a62e40c2a40a1769901afcb8d8e (diff)
Core: Fix build
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a9effa855df..808cbd9a5e4 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -135,7 +135,7 @@ void GameObject::AddToWorld()
sObjectAccessor->AddObject(this);
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
- bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState () == GO_READY : GetGoState() == GO_STATE_READY;
+ bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : GetGoState() == GO_STATE_READY;
if (m_model)
GetMap()->InsertGameObjectModel(*m_model);