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| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-09-04 22:38:07 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2012-09-04 22:39:04 +0200 |
| commit | de15f7050142ab1c4b537d51185bf78e310ee918 (patch) | |
| tree | f9e14e809ba036df3f602c471b36db12ad1708cc /src/server/game/Entities/GameObject | |
| parent | cf711ffbe5235a62e40c2a40a1769901afcb8d8e (diff) | |
Core: Fix build
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a9effa855df..808cbd9a5e4 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -135,7 +135,7 @@ void GameObject::AddToWorld() sObjectAccessor->AddObject(this); // The state can be changed after GameObject::Create but before GameObject::AddToWorld - bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState () == GO_READY : GetGoState() == GO_STATE_READY; + bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : GetGoState() == GO_STATE_READY; if (m_model) GetMap()->InsertGameObjectModel(*m_model); |
