diff options
| author | CraftedRO <24683355+CraftedRO@users.noreply.github.com> | 2025-02-16 20:56:32 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-16 19:56:32 +0100 |
| commit | de3ba5229f010c30e4d7af1ad28680afbcad873f (patch) | |
| tree | b6df0678ec372b4464378cbc9822b6ff474ac3f4 /src/server/game/Entities/GameObject | |
| parent | 939ca92ac897987adc5ba8454d2a2c10e7d7365c (diff) | |
Core/GameObject: Activated world chests will now despawn after 5 minutes (#30269)
Co-authored-by: Kaytotes <kaytotes@users.noreply.github.com>
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index db28b515d04..4713ce9034d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2523,8 +2523,16 @@ void GameObject::SetLootState(LootState state, Unit* unit) AI()->OnLootStateChanged(state, unit); // Start restock timer if the chest is partially looted or not looted at all - if (GetGoType() == GAMEOBJECT_TYPE_CHEST && state == GO_ACTIVATED && GetGOInfo()->chest.chestRestockTime > 0 && m_restockTime == 0) - m_restockTime = GameTime::GetGameTime() + GetGOInfo()->chest.chestRestockTime; + if (GetGoType() == GAMEOBJECT_TYPE_CHEST && state == GO_ACTIVATED) + { + GameObjectTemplate const* goInfo = GetGOInfo(); + if (goInfo->chest.chestRestockTime > 0 && m_restockTime == 0) + m_restockTime = GameTime::GetGameTime() + goInfo->chest.chestRestockTime; + + // If world chests were opened, despawn them after 5 minutes + if (goInfo->chest.chestRestockTime == 0 && GetMap()->IsWorldMap()) + DespawnOrUnsummon(5min); + } if (GetGoType() == GAMEOBJECT_TYPE_DOOR) // only set collision for doors on SetGoState return; |
