diff options
| author | joschiwald <joschiwald@online.de> | 2013-08-19 20:03:06 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald@online.de> | 2013-08-19 20:03:06 +0200 |
| commit | e0f010b310d6d7c8ca3c696f941f17312bf3c01d (patch) | |
| tree | b472bb72edaa9cb8ef3966ff203977c1dfb2a9b8 /src/server/game/Entities/GameObject | |
| parent | 7679145da52c1302fcbc434a6b3710f41f9303a8 (diff) | |
Scripts: Random script fixes and code optimizations
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 906c1f281bc..f903e0b2ee5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1195,13 +1195,6 @@ void GameObject::Use(Unit* user) // calculate the distance between the player and this slot float thisDistance = player->GetDistance2d(x_i, y_i); - /* debug code. It will spawn a npc on each slot to visualize them. - Creature* helper = player->SummonCreature(14496, x_i, y_i, GetPositionZ(), GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10000); - std::ostringstream output; - output << i << ": thisDist: " << thisDistance; - helper->MonsterSay(output.str().c_str(), LANG_UNIVERSAL, 0); - */ - if (thisDistance <= lowestDist) { nearest_slot = itr->first; @@ -1222,8 +1215,6 @@ void GameObject::Use(Unit* user) return; } } - //else - //player->GetSession()->SendNotification("There's nowhere left for you to sit."); return; } |
