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authorShauren <shauren.trinity@gmail.com>2024-10-27 18:33:47 +0100
committerShauren <shauren.trinity@gmail.com>2024-10-27 19:05:35 +0100
commitee54ade3975748bf373162b2397328852dec6701 (patch)
tree64f4b5a1e9a28a5407f1963fdc440e6170ea59fc /src/server/game/Entities/GameObject
parenta771f210a62bf3660b20219aefe67a01bc4cf905 (diff)
Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move getting and writing field flags to shared function
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp7
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
2 files changed, 4 insertions, 7 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d3a5fa4b4dc..80e920f1556 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -4023,17 +4023,14 @@ GameObject* GameObject::GetLinkedTrap()
return ObjectAccessor::GetGameObject(*this, m_linkedTrap);
}
-void GameObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const
+void GameObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
- UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
- *data << uint8(flags);
m_objectData->WriteCreate(*data, flags, this, target);
m_gameObjectData->WriteCreate(*data, flags, this, target);
}
-void GameObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
+void GameObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
- UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
*data << uint32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TYPEID_OBJECT))
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 381317169db..94895a50e99 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -169,8 +169,8 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
~GameObject();
protected:
- void BuildValuesCreate(ByteBuffer* data, Player const* target) const override;
- void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override;
+ void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
+ void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void ClearUpdateMask(bool remove) override;
public: