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authorShauren <shauren.trinity@gmail.com>2022-02-26 15:58:23 +0100
committerShauren <shauren.trinity@gmail.com>2022-02-26 15:58:23 +0100
commitee835671b4f572f92f79c9b302764ee591c6de11 (patch)
tree94ed8a73e6dfaf3c3d0141d18cafc10db660fab9 /src/server/game/Entities/GameObject
parented77b9c3a91c4e71ea1241195d4e3930be1978b3 (diff)
Core/Objects: Added helper structures to allow using customized updatefield sending packet functions with Trinity::MessageDistDeliverer
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp11
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h11
2 files changed, 22 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index d07a6bb57b4..1fe707abe24 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2829,6 +2829,17 @@ void GameObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::Object
data->AddUpdateBlock(buffer);
}
+void GameObject::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
+{
+ UpdateData udata(Owner->GetMapId());
+ WorldPacket packet;
+
+ Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), GameObjectMask.GetChangesMask(), player);
+
+ udata.BuildPacket(&packet);
+ player->SendDirectMessage(&packet);
+}
+
void GameObject::ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(&GameObject::m_gameObjectData);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index b72ccd1eb04..964101df642 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -92,6 +92,17 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
UF::GameObjectData::Mask const& requestedGameObjectMask, Player const* target) const;
+ struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
+ {
+ explicit ValuesUpdateForPlayerWithMaskSender(GameObject const* owner) : Owner(owner) { }
+
+ GameObject const* Owner;
+ UF::ObjectData::Base ObjectMask;
+ UF::GameObjectData::Base GameObjectMask;
+
+ void operator()(Player const* player) const;
+ };
+
void AddToWorld() override;
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;