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authorleak <none@none>2010-12-22 00:12:03 +0100
committerleak <none@none>2010-12-22 00:12:03 +0100
commit6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch)
treec41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/Entities/Item
parenta45a039e736fb81aff6c2a4812561de220da62ec (diff)
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Item')
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index b1e0f173d2e..7e17f048a15 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -22,7 +22,6 @@
#include "DatabaseEnv.h"
#include "Log.h"
#include "ObjectMgr.h"
-#include "ProgressBar.h"
#include <list>
#include <vector>
#include "Util.h"
@@ -55,12 +54,10 @@ void LoadRandomEnchantmentsTable()
if (result)
{
uint32 count = 0;
- barGoLink bar(result->GetRowCount());
do
{
Field *fields = result->Fetch();
- bar.step();
uint32 entry = fields[0].GetUInt32();
uint32 ench = fields[1].GetUInt32();