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authorNay <dnpd.dd@gmail.com>2012-08-14 02:56:45 +0100
committerNay <dnpd.dd@gmail.com>2012-08-14 02:56:45 +0100
commita768bba3c67e8c663ba95851dfedf2b300dfdee3 (patch)
tree6f6f49f39a2b6245a801a1fce4d9ba6ae3e3946a /src/server/game/Entities/Item
parentdf073d3d692905f1fc1c64ff42d73cff04c5738d (diff)
Core: Add enum for currency flags, update MAX_VENDOR_ITEMS and fix build
Diffstat (limited to 'src/server/game/Entities/Item')
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 0d51c6e7e70..1fd46a2d879 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -210,6 +210,14 @@ enum ItemFlagsCustom
ITEM_FLAGS_CU_FOLLOW_LOOT_RULES = 0x0004, // Item will always follow group/master/need before greed looting rules
};
+enum CurrencyFlags
+{
+ CURRENCY_FLAG_TRADEABLE = 0x01,
+ // ...
+ CURRENCY_FLAG_HIGH_PRECISION = 0x08,
+ // ...
+};
+
enum BAG_FAMILY_MASK
{
BAG_FAMILY_MASK_NONE = 0x00000000,