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authorjoschiwald <joschiwald.trinity@gmail.com>2015-02-08 20:02:04 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2015-02-08 20:02:04 +0100
commitbbce7d03428a15e36328879f71b9089aaabbb98c (patch)
tree1cdc045dab07a299dd4bd3251a2a9bb4a37c587f /src/server/game/Entities/Item
parente6f26cfb1f75d21a166cc3fd371f9c5f1641625e (diff)
Core/Items: fixed AuctionHouse and GuildBank items from DB
Diffstat (limited to 'src/server/game/Entities/Item')
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h2
-rw-r--r--src/server/game/Entities/Item/Item.cpp44
-rw-r--r--src/server/game/Entities/Item/Item.h2
3 files changed, 24 insertions, 24 deletions
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 769624a73c4..ea142aeb504 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -70,5 +70,5 @@ inline Item* NewItemOrBag(ItemTemplate const* proto)
{
return (proto->GetInventoryType() == INVTYPE_BAG) ? new Bag : new Item;
}
-#endif
+#endif
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index b909b77271b..ead5762ef2b 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -420,10 +420,10 @@ void Item::SaveToDB(SQLTransaction& trans)
CharacterDatabase.CommitTransaction(trans);
}
-bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
+bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fields, uint32 entry)
{
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- //result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, transmogrification, upgradeId, enchantIllusion, bonusListIDs FROM item_instance WHERE guid = '%u'", guid);
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+ //result = CharacterDatabase.PQuery("SELECT guid, itemEntry, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, transmogrification, upgradeId, enchantIllusion, bonusListIDs FROM item_instance WHERE guid = '%u'", guid);
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
@@ -440,17 +440,17 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
_bonusData.Initialize(proto);
// set owner (not if item is only loaded for gbank/auction/mail
- if (!owner_guid.IsEmpty())
- SetOwnerGUID(owner_guid);
+ if (!ownerGuid.IsEmpty())
+ SetOwnerGUID(ownerGuid);
bool need_save = false; // need explicit save data at load fixes
- if (uint64 creator = fields[0].GetUInt64())
+ if (uint64 creator = fields[2].GetUInt64())
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(creator));
- if (uint64 giftCreator = fields[1].GetUInt64())
+ if (uint64 giftCreator = fields[3].GetUInt64())
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create<HighGuid::Player>(giftCreator));
- SetCount(fields[2].GetUInt32());
+ SetCount(fields[4].GetUInt32());
- uint32 duration = fields[3].GetUInt32();
+ uint32 duration = fields[5].GetUInt32();
SetUInt32Value(ITEM_FIELD_DURATION, duration);
// update duration if need, and remove if not need
if ((proto->GetDuration() == 0) != (duration == 0))
@@ -459,12 +459,12 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
- Tokenizer tokens(fields[4].GetString(), ' ', proto->Effects.size());
+ Tokenizer tokens(fields[6].GetString(), ' ', proto->Effects.size());
if (tokens.size() == proto->Effects.size())
for (uint8 i = 0; i < proto->Effects.size(); ++i)
SetSpellCharges(i, atoi(tokens[i]));
- SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
+ SetUInt32Value(ITEM_FIELD_FLAGS, fields[7].GetUInt32());
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->GetBonding() == NO_BIND)
{
@@ -472,14 +472,14 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
- std::string enchants = fields[6].GetString();
- _LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
- SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
+ std::string enchants = fields[8].GetString();
+ _LoadIntoDataField(enchants, ITEM_FIELD_ENCHANTMENT, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[9].GetInt16());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
- uint32 durability = fields[8].GetUInt16();
+ uint32 durability = fields[10].GetUInt16();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
@@ -489,18 +489,18 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
- SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
- SetText(fields[10].GetString());
+ SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[11].GetUInt32());
+ SetText(fields[12].GetString());
- if (uint32 transmogEntry = fields[11].GetUInt32())
+ if (uint32 transmogEntry = fields[13].GetUInt32())
{
SetModifier(ITEM_MODIFIER_TRANSMOG_APPEARANCE_MOD, (transmogEntry >> 24) & 0xFF);
SetModifier(ITEM_MODIFIER_TRANSMOG_ITEM_ID, transmogEntry & 0xFFFFFF);
}
- SetModifier(ITEM_MODIFIER_UPGRADE_ID, fields[12].GetUInt32());
- SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION, fields[13].GetUInt32());
+ SetModifier(ITEM_MODIFIER_UPGRADE_ID, fields[14].GetUInt32());
+ SetModifier(ITEM_MODIFIER_ENCHANT_ILLUSION, fields[15].GetUInt32());
- Tokenizer bonusListIDs(fields[14].GetString(), ' ');
+ Tokenizer bonusListIDs(fields[16].GetString(), ' ');
for (char const* token : bonusListIDs)
{
uint32 bonusListID = atoul(token);
@@ -1064,7 +1064,7 @@ Item* Item::CreateItem(uint32 itemEntry, uint32 count, Player const* player)
if (count > proto->GetMaxStackSize())
count = proto->GetMaxStackSize();
- ASSERT(count != 0 && "pProto->Stackable == 0 but checked at loading already");
+ ASSERT(count != 0, "proto->Stackable == 0 but checked at loading already");
Item* item = NewItemOrBag(proto);
if (item->Create(sObjectMgr->GetGenerator<HighGuid::Item>()->Generate(), itemEntry, player))
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index f687dae23da..b0225069e70 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -260,7 +260,7 @@ class Item : public Object
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB(SQLTransaction& trans);
- virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
+ virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fields, uint32 entry);
void AddBonuses(uint32 bonusListID);