aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Object
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2017-07-04 20:30:16 +0200
committerShauren <shauren.trinity@gmail.com>2017-07-04 20:30:16 +0200
commit00862295e33feb0e70b899de2e10184d28274828 (patch)
tree6ec6c5cf5a79e92ca95aa4d3bbc3cd5529a45b9a /src/server/game/Entities/Object
parentb7e20d520fc6d4ec0203446d17208552f312e5c0 (diff)
Core/Spells: Fixed fishing bobbers not being usable
Closes #19773
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 715036b139e..5c0bba68298 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -667,11 +667,11 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
}
}
- //if (GameObject)
+ //if (HasGameObject)
//{
// *data << uint32(WorldEffectID);
-
// data->WriteBit(bit8);
+ // data->FlushBits();
// if (bit8)
// *data << uint32(Int1);
//}
@@ -679,7 +679,8 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
//if (SmoothPhasing)
//{
// data->WriteBit(ReplaceActive);
- // data->WriteBit(HasReplaceObjectt);
+ // data->WriteBit(HasReplaceObject);
+ // data->FlushBits();
// if (HasReplaceObject)
// *data << ObjectGuid(ReplaceObject);
//}
@@ -688,10 +689,12 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
//{
// data->WriteBit(HasLocalScriptData);
// data->WriteBit(HasPetBattleFullUpdate);
+ // data->FlushBits();
// if (HasLocalScriptData)
// {
// data->WriteBits(Data.length(), 7);
+ // data->FlushBits();
// data->WriteString(Data);
// }
@@ -707,6 +710,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
// *data << uint8(Players[i].InputFlags);
// data->WriteBits(Players[i].Pets.size(), 2);
+ // data->FlushBits();
// for (std::size_t j = 0; j < Players[i].Pets.size(); ++j)
// {
// *data << ObjectGuid(Players[i].Pets[j].BattlePetGUID);
@@ -752,6 +756,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
// }
// data->WriteBits(Players[i].Pets[j].CustomName.length(), 7);
+ // data->FlushBits();
// data->WriteString(Players[i].Pets[j].CustomName);
// }
// }
@@ -786,6 +791,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
// *data << ObjectGuid(InitialWildPetGUID);
// data->WriteBit(IsPVP);
// data->WriteBit(CanAwardXP);
+ // data->FlushBits();
// }
//}
@@ -793,6 +799,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
//{
// data->WriteBit(HasSceneInstanceIDs);
// data->WriteBit(HasRuneState);
+ // data->FlushBits();
// if (HasSceneInstanceIDs)
// {
// *data << uint32(SceneInstanceIDs.size());