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authorjackpoz <giacomopoz@gmail.com>2013-12-01 16:19:30 +0100
committerjackpoz <giacomopoz@gmail.com>2013-12-01 16:19:30 +0100
commit04cc51a6cf11996b3443fbbac261072b10eb0cd4 (patch)
treee99da3bc89abea51216ac298e754d7e4b7dda78b /src/server/game/Entities/Object
parent3db9d5ed727f6431f3e020e665078a7dc9173651 (diff)
Core/Misc: Fix some static analysis issues
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index f03b95d0cc7..aeeb1d691f0 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -536,7 +536,10 @@ class MapObject
friend class ObjectGridLoader; //grid loader for loading creatures
protected:
- MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) { }
+ MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE)
+ {
+ _newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
+ }
private:
Cell _currentCell;