diff options
| author | jackpoz <giacomopoz@gmail.com> | 2013-12-01 16:19:30 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2013-12-01 16:19:30 +0100 |
| commit | 04cc51a6cf11996b3443fbbac261072b10eb0cd4 (patch) | |
| tree | e99da3bc89abea51216ac298e754d7e4b7dda78b /src/server/game/Entities/Object | |
| parent | 3db9d5ed727f6431f3e020e665078a7dc9173651 (diff) | |
Core/Misc: Fix some static analysis issues
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index f03b95d0cc7..aeeb1d691f0 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -536,7 +536,10 @@ class MapObject friend class ObjectGridLoader; //grid loader for loading creatures protected: - MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) { } + MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) + { + _newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f); + } private: Cell _currentCell; |
