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authorShauren <shauren.trinity@gmail.com>2024-04-06 20:50:59 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:34:58 +0200
commit093546f22c2908017bbcf36e0b589ca5d7660eff (patch)
treecefa11a47127a1f63d4b87d8fb128182eb4d2f5b /src/server/game/Entities/Object
parent3438404575d1e4ed7c7b2063d0e6f36b1d976800 (diff)
Core/Scripts: Integrate new ActionResultSetter with movement generators and spells
(cherry picked from commit b265c49977235dea5e7e69d7b6fb93f4943bf87a)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 6794ad6a21e..edd9206ff30 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2965,6 +2965,8 @@ SpellCastResult WorldObject::CastSpell(CastSpellTargetArg const& targets, uint32
}
spell->m_customArg = args.CustomArg;
+ spell->m_scriptResult = args.ScriptResult;
+ spell->m_scriptWaitsForSpellHit = args.ScriptWaitsForSpellHit;
return spell->prepare(*targets.Targets, args.TriggeringAura);
}