diff options
| author | click <none@none> | 2010-06-24 17:32:50 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-24 17:32:50 +0200 |
| commit | 0b2dad9c9750be653ed61ac4dae2debfe3825011 (patch) | |
| tree | f465e5b65a6f98a1af4eb0a62d328066078c26ee /src/server/game/Entities/Object | |
| parent | 35aa050db846f4d7f253bfd8fe68fb38db23279e (diff) | |
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e401051b7cb..4e32b48d6b8 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1379,28 +1379,15 @@ bool Position::HasInArc(float arc, const Position *obj) const return true; // move arc to range 0.. 2*pi - while (arc >= 2.0f * M_PI) - arc -= 2.0f * M_PI; - while (arc < 0) - arc += 2.0f * M_PI; + arc = MapManager::NormalizeOrientation(arc); float angle = GetAngle(obj); angle -= m_orientation; - //if (angle > 100 || angle < -100) - //{ - // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, - // GetEntry(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), - // obj->GetEntry(), obj->GetGUIDLow(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); - // assert(false); - // return false; - //} - // move angle to range -pi ... +pi - while (angle > M_PI) - angle -= 2.0f * M_PI; - while (angle < -M_PI) - angle += 2.0f * M_PI; + angle = MapManager::NormalizeOrientation(angle); + if(angle > M_PI) + angle -= 2.0f*M_PI; float lborder = -1 * (arc/2.0f); // in range -pi..0 float rborder = (arc/2.0f); // in range 0..pi |
