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authorMitchesD <majklprofik@seznam.cz>2015-04-10 13:08:13 +0200
committerMitchesD <majklprofik@seznam.cz>2015-04-10 13:08:13 +0200
commit0c38398aa8f84338dae32bef1ed4af49f8741d02 (patch)
tree6137a560bc456ac115905d329c075b8a3f9bccbc /src/server/game/Entities/Object
parentb2b41144a56df9627cf9ad2cc6c6a5858aa41e68 (diff)
Core/PacketIO: SMSG_GAME_OBJECT_DESPAWN updated and enabled
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 99a8e7107fe..925c0bf76fe 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -52,6 +52,7 @@
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "Chat.h"
+#include "GameObjectPackets.h"
Object::Object()
{
@@ -2358,9 +2359,9 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skippe
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
{
- WorldPacket data(SMSG_GAME_OBJECT_DESPAWN, 8);
- data << guid;
- SendMessageToSet(&data, true);
+ WorldPackets::GameObject::GameObjectDespawn packet;
+ packet.ObjectGUID = guid;
+ SendMessageToSet(packet.Write(), true);
}
void WorldObject::SetMap(Map* map)