diff options
| author | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-22 21:25:23 +0100 |
| commit | 0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch) | |
| tree | b88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Entities/Object | |
| parent | 0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff) | |
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e08e28b0b41..6e75114b003 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1601,7 +1601,7 @@ void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsB void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) { - Player *player = sObjectMgr.GetPlayer(receiver); + Player *player = sObjectMgr->GetPlayer(receiver); if (!player || !player->GetSession()) return; @@ -1876,7 +1876,7 @@ namespace Trinity : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} void operator()(WorldPacket& data, LocaleConstant loc_idx) { - char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx); + char const* text = sObjectMgr->GetTrinityString(i_textId,loc_idx); // TODO: i_object.GetName() also must be localized? i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); @@ -1951,12 +1951,12 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) { - Player *player = sObjectMgr.GetPlayer(receiver); + Player *player = sObjectMgr->GetPlayer(receiver); if (!player || !player->GetSession()) return; LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - char const* text = sObjectMgr.GetTrinityString(textId, loc_idx); + char const* text = sObjectMgr->GetTrinityString(textId, loc_idx); WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); @@ -2111,7 +2111,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert default: return NULL; } - if (!summon->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) + if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) { delete summon; return NULL; @@ -2135,7 +2135,7 @@ void WorldObject::SetZoneScript() if (map->IsDungeon()) m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript(); else if (!map->IsBattlegroundOrArena()) - m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId()); + m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId()); } } @@ -2194,8 +2194,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy } Map *map = GetMap(); - uint32 pet_number = sObjectMgr.GeneratePetNumber(); - if (!pet->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) + uint32 pet_number = sObjectMgr->GeneratePetNumber(); + if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) { sLog.outError("no such creature entry %u", entry); delete pet; @@ -2279,7 +2279,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float } Map *map = GetMap(); GameObject *go = new GameObject(); - if (!go->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) + if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { delete go; return NULL; |
