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authorShauren <none@none>2010-12-22 21:25:23 +0100
committerShauren <none@none>2010-12-22 21:25:23 +0100
commit0f3b9019a88777bef8383e699d27a7e8615f93f2 (patch)
treeb88e120ad46050aa073ee451676801aabbd3eaa1 /src/server/game/Entities/Object
parent0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (diff)
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index e08e28b0b41..6e75114b003 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1601,7 +1601,7 @@ void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsB
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
{
- Player *player = sObjectMgr.GetPlayer(receiver);
+ Player *player = sObjectMgr->GetPlayer(receiver);
if (!player || !player->GetSession())
return;
@@ -1876,7 +1876,7 @@ namespace Trinity
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
- char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx);
+ char const* text = sObjectMgr->GetTrinityString(i_textId,loc_idx);
// TODO: i_object.GetName() also must be localized?
i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
@@ -1951,12 +1951,12 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
{
- Player *player = sObjectMgr.GetPlayer(receiver);
+ Player *player = sObjectMgr->GetPlayer(receiver);
if (!player || !player->GetSession())
return;
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
- char const* text = sObjectMgr.GetTrinityString(textId, loc_idx);
+ char const* text = sObjectMgr->GetTrinityString(textId, loc_idx);
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
@@ -2111,7 +2111,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert
default: return NULL;
}
- if (!summon->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
+ if (!summon->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
{
delete summon;
return NULL;
@@ -2135,7 +2135,7 @@ void WorldObject::SetZoneScript()
if (map->IsDungeon())
m_zoneScript = (ZoneScript*)((InstanceMap*)map)->GetInstanceScript();
else if (!map->IsBattlegroundOrArena())
- m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId());
+ m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
}
}
@@ -2194,8 +2194,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
}
Map *map = GetMap();
- uint32 pet_number = sObjectMgr.GeneratePetNumber();
- if (!pet->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
+ uint32 pet_number = sObjectMgr->GeneratePetNumber();
+ if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
{
sLog.outError("no such creature entry %u", entry);
delete pet;
@@ -2279,7 +2279,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
}
Map *map = GetMap();
GameObject *go = new GameObject();
- if (!go->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
+ if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY))
{
delete go;
return NULL;