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authorkaelima <kaelima@live.se>2011-12-10 13:48:41 +0100
committerkaelima <kaelima@live.se>2011-12-10 13:48:41 +0100
commit11fb0beaf0cb877b14f24aa88f19832e0aa3dc88 (patch)
tree78d65fc84fb4115aa96017097ba16f6be7d4df77 /src/server/game/Entities/Object
parentb10477a166d0eea33272ee25b63a49e9bca57b9a (diff)
Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Spell::EffectSummonDeadPet. Also some random cleanup
Diffstat (limited to 'src/server/game/Entities/Object')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 978d9accb64..d4723cbec42 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1642,7 +1642,7 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
bool corpseVisibility = false;
if (distanceCheck)
{
- if (const Player* thisPlayer = ToPlayer())
+ if (Player const* thisPlayer = ToPlayer())
{
if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state
!(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & GHOST_VISIBILITY_GHOST))
@@ -1675,9 +1675,9 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (!corpseVisibility && !(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GHOST)))
{
// Alive players can see dead players in some cases, but other objects can't do that
- if (const Player* thisPlayer = ToPlayer())
+ if (Player const* thisPlayer = ToPlayer())
{
- if (const Player* objPlayer = obj->ToPlayer())
+ if (Player const* objPlayer = obj->ToPlayer())
{
if (thisPlayer->GetTeam() != objPlayer->GetTeam() || !thisPlayer->IsGroupVisibleFor(objPlayer))
return false;
@@ -2018,7 +2018,6 @@ void WorldObject::SendMessageToSet(WorldPacket* data, bool self)
SendMessageToSetInRange(data, GetVisibilityRange(), self);
}
-
void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);