diff options
| author | kaelima <kaelima@live.se> | 2011-12-10 13:48:41 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-12-10 13:48:41 +0100 |
| commit | 11fb0beaf0cb877b14f24aa88f19832e0aa3dc88 (patch) | |
| tree | 78d65fc84fb4115aa96017097ba16f6be7d4df77 /src/server/game/Entities/Object | |
| parent | b10477a166d0eea33272ee25b63a49e9bca57b9a (diff) | |
Core/Misc: Fixed some duplicate checks for player typeid in Unit::Kill and Spell::EffectSummonDeadPet. Also some random cleanup
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 978d9accb64..d4723cbec42 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1642,7 +1642,7 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo bool corpseVisibility = false; if (distanceCheck) { - if (const Player* thisPlayer = ToPlayer()) + if (Player const* thisPlayer = ToPlayer()) { if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state !(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & GHOST_VISIBILITY_GHOST)) @@ -1675,9 +1675,9 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo if (!corpseVisibility && !(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GHOST))) { // Alive players can see dead players in some cases, but other objects can't do that - if (const Player* thisPlayer = ToPlayer()) + if (Player const* thisPlayer = ToPlayer()) { - if (const Player* objPlayer = obj->ToPlayer()) + if (Player const* objPlayer = obj->ToPlayer()) { if (thisPlayer->GetTeam() != objPlayer->GetTeam() || !thisPlayer->IsGroupVisibleFor(objPlayer)) return false; @@ -2018,7 +2018,6 @@ void WorldObject::SendMessageToSet(WorldPacket* data, bool self) SendMessageToSetInRange(data, GetVisibilityRange(), self); } - void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/) { Trinity::MessageDistDeliverer notifier(this, data, dist); |
