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authorjoschiwald <joschiwald.trinity@gmail.com>2014-10-19 15:12:20 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-10-19 15:30:35 +0200
commit1a075f0454fcfc1fb23432e6853af4a36730de98 (patch)
treed867895d65e5e1bf4fae138a8b3f1030e7ccbec2 /src/server/game/Entities/Object
parent183a0c59e0b4ad63158b04dd62d76d20d8bfc24e (diff)
Core/Misc: fixed a scenario when character factionchange create unexpected results, also moved packet generating code into unique methods
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 51186b61193..eb0bb92959f 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -457,12 +457,23 @@ struct MovementInfo
class WorldLocation : public Position
{
public:
- explicit WorldLocation(uint32 _mapid = MAPID_INVALID, float _x = 0, float _y = 0, float _z = 0, float _o = 0)
- : m_mapId(_mapid) { Relocate(_x, _y, _z, _o); }
- WorldLocation(const WorldLocation &loc) : Position(loc) { WorldRelocate(loc); }
+ explicit WorldLocation(uint32 _mapId = MAPID_INVALID, float _x = 0.f, float _y = 0.f, float _z = 0.f, float _o = 0.f)
+ : Position(_x, _y, _z, _o), m_mapId(_mapId) { }
- void WorldRelocate(const WorldLocation &loc)
- { m_mapId = loc.GetMapId(); Relocate(loc); }
+ WorldLocation(WorldLocation const& loc)
+ : Position(loc), m_mapId(loc.GetMapId()) { }
+
+ void WorldRelocate(WorldLocation const& loc)
+ {
+ m_mapId = loc.GetMapId();
+ Relocate(loc);
+ }
+
+ void WorldRelocate(uint32 _mapId = MAPID_INVALID, float _x = 0.f, float _y = 0.f, float _z = 0.f, float _o = 0.f)
+ {
+ m_mapId = _mapId;
+ Relocate(_x, _y, _z, _o);
+ }
WorldLocation GetWorldLocation() const
{