diff options
| author | zengwf <darkerone@sina.com> | 2014-01-12 00:32:16 +0000 |
|---|---|---|
| committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-01-12 00:33:33 +0000 |
| commit | 23acf75d3bea64528ade17262d9c2fe3fe2aa026 (patch) | |
| tree | d5fe264426a40296fdcd1d4e411abf17c0295857 /src/server/game/Entities/Object | |
| parent | 0eadb41ed1ae5e26bc2ced603b4e268f8d8ed513 (diff) | |
Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).
Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.
Closes #11300
Ref #9475 (needs fixed confirmation)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index edcdf25ba33..8d3b1ff9554 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -537,7 +537,7 @@ class MapObject protected: MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) - { + { _newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f); } |
