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authorjoschiwald <joschiwald.trinity@gmail.com>2017-05-05 13:31:25 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-05-05 13:31:25 +0200
commit272d2a29e5e581c0d447ef55e5a3834e366fd282 (patch)
tree0f3377faacc0e22e2315ed417f45bb5aa65513cd /src/server/game/Entities/Object
parent1a305fb6b9723052b2ccb95e5812896dcc035b27 (diff)
Core/Entities: Tweak WorldObject::IsNeverVisible to pass the seer
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 71ce53919ce..bf21bd1db21 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -742,7 +742,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
- virtual bool IsNeverVisible() const { return !IsInWorld(); }
+ virtual bool IsNeverVisibleFor(WorldObject const* /*seer*/) const { return !IsInWorld(); }
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer