diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2017-05-05 13:31:25 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-05-05 13:31:25 +0200 |
| commit | 272d2a29e5e581c0d447ef55e5a3834e366fd282 (patch) | |
| tree | 0f3377faacc0e22e2315ed417f45bb5aa65513cd /src/server/game/Entities/Object | |
| parent | 1a305fb6b9723052b2ccb95e5812896dcc035b27 (diff) | |
Core/Entities: Tweak WorldObject::IsNeverVisible to pass the seer
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 71ce53919ce..bf21bd1db21 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -742,7 +742,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; } void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; } - virtual bool IsNeverVisible() const { return !IsInWorld(); } + virtual bool IsNeverVisibleFor(WorldObject const* /*seer*/) const { return !IsInWorld(); } virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; } virtual bool IsInvisibleDueToDespawn() const { return false; } //difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer |
