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authorTreeston <treeston.mmoc@gmail.com>2018-04-06 18:09:55 +0200
committerGitHub <noreply@github.com>2018-04-06 18:09:55 +0200
commit2a84562dc85516f432bb1e5de9add23c28b26ce4 (patch)
tree2b7414c164370c5144586beb76946db41061fad7 /src/server/game/Entities/Object
parent9f03743d2d803cba553b2f95a87b106bf5e3f672 (diff)
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925. - Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs. - Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/G3DPosition.hpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/G3DPosition.hpp b/src/server/game/Entities/Object/G3DPosition.hpp
new file mode 100644
index 00000000000..bfca424cb19
--- /dev/null
+++ b/src/server/game/Entities/Object/G3DPosition.hpp
@@ -0,0 +1,29 @@
+/*
+ * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_G3DPOSITION_HPP
+#define TRINITY_G3DPOSITION_HPP
+
+#include "Position.h"
+#include <G3D/Vector3.h>
+#include "Errors.h"
+
+inline G3D::Vector3 PositionToVector3(Position p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }
+inline G3D::Vector3 PositionToVector3(Position const* p) { return { ASSERT_NOTNULL(p)->m_positionX, p->m_positionY, p->m_positionZ }; }
+inline Position Vector3ToPosition(G3D::Vector3 v) { return { v.x, v.y, v.z }; }
+
+#endif