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authorAokromes <Aokromes@users.noreply.github.com>2019-07-08 12:51:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-14 23:04:29 +0100
commit3ad5bc1e15574e1534fe60e06772d4b293cdf13c (patch)
tree578571e2f9cd64dfff6cab45662856e8de90a05d /src/server/game/Entities/Object
parent2532de6acb7d73957a8fca44e7fc26160f47cc47 (diff)
Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards * revert part * "void " or more to "void " * fix? reject * remove more double whitespaces * remove more double whitespaces * more standards * more coding standards * More standards * more coding * more coding standards * more coding standards * And more standards (cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp8
-rw-r--r--src/server/game/Entities/Object/Object.h20
2 files changed, 14 insertions, 14 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index ec118399324..8ad61e05493 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3023,7 +3023,7 @@ void WorldObject::GetPlayerListInGrid(Container& playerContainer, float maxSearc
Cell::VisitWorldObjects(this, searcher, maxSearchRange);
}
-void WorldObject::GetNearPoint2D(WorldObject const* searcher, float &x, float &y, float distance2d, float absAngle) const
+void WorldObject::GetNearPoint2D(WorldObject const* searcher, float& x, float& y, float distance2d, float absAngle) const
{
float effectiveReach = GetCombatReach();
@@ -3052,7 +3052,7 @@ void WorldObject::GetNearPoint2D(WorldObject const* searcher, float &x, float &y
Trinity::NormalizeMapCoord(y);
}
-void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float distance2d, float absAngle) const
+void WorldObject::GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float distance2d, float absAngle) const
{
GetNearPoint2D(searcher, x, y, distance2d, absAngle);
z = GetPositionZ();
@@ -3087,10 +3087,10 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
z = first_z;
}
-void WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d /*= 0*/, float relAngle /*= 0*/) const
+void WorldObject::GetClosePoint(float& x, float& y, float& z, float size, float distance2d /*= 0*/, float relAngle /*= 0*/) const
{
// angle calculated from current orientation
- GetNearPoint(nullptr, x, y, z, distance2d+size, GetOrientation() + relAngle);
+ GetNearPoint(nullptr, x, y, z, distance2d + size, GetOrientation() + relAngle);
}
Position WorldObject::GetNearPosition(float dist, float angle)
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 2138d83bc78..579a8d16e93 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -419,14 +419,14 @@ class FlaggedValuesArray32
m_flags = 0;
}
- T_FLAGS GetFlags() const { return m_flags; }
- bool HasFlag(FLAG_TYPE flag) const { return m_flags & (1 << flag); }
- void AddFlag(FLAG_TYPE flag) { m_flags |= (1 << flag); }
- void DelFlag(FLAG_TYPE flag) { m_flags &= ~(1 << flag); }
+ T_FLAGS GetFlags() const { return m_flags; }
+ bool HasFlag(FLAG_TYPE flag) const { return m_flags & (1 << flag); }
+ void AddFlag(FLAG_TYPE flag) { m_flags |= (1 << flag); }
+ void DelFlag(FLAG_TYPE flag) { m_flags &= ~(1 << flag); }
T_VALUES GetValue(FLAG_TYPE flag) const { return m_values[flag]; }
- void SetValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] = value; }
- void AddValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] += value; }
+ void SetValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] = value; }
+ void AddValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] += value; }
private:
T_VALUES m_values[ARRAY_SIZE];
@@ -445,15 +445,15 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void AddToWorld() override;
void RemoveFromWorld() override;
- void GetNearPoint2D(WorldObject const* searcher, float &x, float &y, float distance, float absAngle) const;
- void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float distance2d, float absAngle) const;
- void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float relAngle = 0) const;
+ void GetNearPoint2D(WorldObject const* searcher, float& x, float& y, float distance, float absAngle) const;
+ void GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float distance2d, float absAngle) const;
+ void GetClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float relAngle = 0) const;
void MovePosition(Position &pos, float dist, float angle);
Position GetNearPosition(float dist, float angle);
void MovePositionToFirstCollision(Position &pos, float dist, float angle);
Position GetFirstCollisionPosition(float dist, float angle);
Position GetRandomNearPosition(float radius);
- void GetContactPoint(WorldObject const* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const;
+ void GetContactPoint(WorldObject const* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;
virtual float GetCombatReach() const { return 0.0f; } // overridden (only) in Unit
void UpdateGroundPositionZ(float x, float y, float &z) const;