diff options
| author | Carbenium <carbenium@outlook.com> | 2020-07-26 20:44:07 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 12:39:59 +0100 |
| commit | 3bba8d50b176ddbf69b89af81d5c2440c2f8ab90 (patch) | |
| tree | e8b314d8232cf66acbee209dbc38e6b0ee81c430 /src/server/game/Entities/Object | |
| parent | 21e9fac8bd7c16f92d12c3df99536401f1209e58 (diff) | |
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Remove
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
(cherry picked from commit a41f599be72ccc88b13c1cf725f20cee4a5335d7)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 3 |
2 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index e34e9f51bd1..fb8fbfa5dc2 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1843,11 +1843,11 @@ Scenario* WorldObject::GetScenario() const return nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 vehId /*= 0*/, uint32 spellId /*= 0*/, ObjectGuid privateObjectOwner /* = ObjectGuid::Empty */) +TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 vehId /*= 0*/, uint32 spellId /*= 0*/, ObjectGuid privateObjectOwner /* = ObjectGuid::Empty */) { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, this, spellId, vehId, privateObjectOwner)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime.count(), this, spellId, vehId, privateObjectOwner)) { summon->SetTempSummonType(despawnType); return summon; @@ -1958,7 +1958,7 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list } for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr) - if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, itr->type, itr->time)) + if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, itr->type, Milliseconds(itr->time))) if (list) list->push_back(summon); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 37c13b929bd..44c55e3afb1 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -568,8 +568,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation Scenario* GetScenario() const; - TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); - TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds despawnTime, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId, privateObjectOwner); } + TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s, ObjectGuid privateObjectOwner = ObjectGuid::Empty); TempSummon* SummonPersonalClone(Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); |
