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authorShauren <shauren.trinity@gmail.com>2023-08-24 11:48:45 +0200
committerShauren <shauren.trinity@gmail.com>2023-08-24 11:48:45 +0200
commit451314241dc40c4e3be600ef95a4f4fbd322f701 (patch)
tree1c55abe5e0027df578a792015254e4b95b8e6d80 /src/server/game/Entities/Object
parent343d09bc95ade0cc34f953b56cbe666baca387fc (diff)
Core/Misc: Modernize comparison operators
(cherry picked from commit f0a862e71bc12d86a898901ef773475a7c964832)
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h5
-rw-r--r--src/server/game/Entities/Object/Position.h1
2 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index 46b23671257..1a6ccb775b2 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -203,9 +203,8 @@ class TC_GAME_API ObjectGuid
TypeID GetTypeId() const { return GetTypeId(GetHigh()); }
bool operator!() const { return IsEmpty(); }
- bool operator==(ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); }
- bool operator!=(ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); }
- bool operator< (ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); }
+ bool operator==(ObjectGuid const& right) const = default;
+ std::strong_ordering operator<=>(ObjectGuid const& right) const = default;
static char const* GetTypeName(HighGuid high);
char const* GetTypeName() const { return !IsEmpty() ? GetTypeName(GetHigh()) : "None"; }
diff --git a/src/server/game/Entities/Object/Position.h b/src/server/game/Entities/Object/Position.h
index d029c270380..69f57b250a1 100644
--- a/src/server/game/Entities/Object/Position.h
+++ b/src/server/game/Entities/Object/Position.h
@@ -62,7 +62,6 @@ private:
public:
bool operator==(Position const& a) const;
- bool operator!=(Position const& a) const { return !(operator==(a)); }
void Relocate(float x, float y) { m_positionX = x; m_positionY = y; }
void Relocate(float x, float y, float z) { Relocate(x, y); m_positionZ = z; }