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authorShauren <none@none>2010-08-02 17:28:47 +0200
committerShauren <none@none>2010-08-02 17:28:47 +0200
commit46c1a4640de55db24c2c4e781af91ea0c537d4dc (patch)
tree65edad59f4d3a3b495c10b8acbda6d6e204492e2 /src/server/game/Entities/Object
parent21db4757a94d074571f9ad595b08e4cb7a5fbc6a (diff)
Groups are now stored by low guid in map
Creatures and gameobjects also store looting group by low guid instead of full guid --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index b472a08a3ac..7f9bf42b5fd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -628,7 +628,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
}
- if (!target->isAllowedToLoot(ToCreature()))
+ if (!target->isAllowedToLoot(creature))
dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
}