diff options
| author | QAston <none@none> | 2010-08-26 19:41:48 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2010-08-26 19:41:48 +0200 |
| commit | 4b5b4afbe9834bf4de665843734df21fbf40a8ec (patch) | |
| tree | e480a681c6e6321b3b2797ec851561fdda46eec4 /src/server/game/Entities/Object | |
| parent | 23d1267689eb25469334a4e706e57ebd81471c2f (diff) | |
*Allow WorldObject::FindNearestGameOobject to search in distance bigger than grid size.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9b5964bb4ff..7893cf99891 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2093,7 +2093,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) GameObject *go = NULL; Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + VisitNearbyWorldObject(range, searcher); return go; } |
