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authorQAston <none@none>2010-08-26 19:41:48 +0200
committerQAston <none@none>2010-08-26 19:41:48 +0200
commit4b5b4afbe9834bf4de665843734df21fbf40a8ec (patch)
treee480a681c6e6321b3b2797ec851561fdda46eec4 /src/server/game/Entities/Object
parent23d1267689eb25469334a4e706e57ebd81471c2f (diff)
*Allow WorldObject::FindNearestGameOobject to search in distance bigger than grid size.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 9b5964bb4ff..7893cf99891 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2093,7 +2093,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range)
GameObject *go = NULL;
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
- VisitNearbyGridObject(range, searcher);
+ VisitNearbyWorldObject(range, searcher);
return go;
}