diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-09-09 02:26:31 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-09-09 02:26:31 +0100 |
| commit | 50327363ca764347b508d7b5e736db631f2be45c (patch) | |
| tree | 076f22d7da5a5fe4c330af588b221170dae88366 /src/server/game/Entities/Object | |
| parent | 6c1bdb3d3c319e999bfbf3c3a16701569ce04d22 (diff) | |
| parent | d04f155b6529e3d86fca931075775fd34b544e29 (diff) | |
Merge remote-tracking branch 'origin/master' into mmaps
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 9 | ||||
| -rwxr-xr-x | src/server/game/Entities/Object/Object.h | 1 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2205efa8724..cc800dce7b8 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2537,6 +2537,15 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const return go; } +GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float range) const +{ + GameObject* go = NULL; + Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker); + VisitNearbyGridObject(range, searcher); + return go; +} + void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, uint32 entry, float maxSearchRange) const { CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY())); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index ab9ea2daea9..410903f6619 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -799,6 +799,7 @@ class WorldObject : public Object, public WorldLocation Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const; GameObject* FindNearestGameObject(uint32 entry, float range) const; + GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const; void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const; void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const; |
