diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-10-26 01:46:28 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-10-26 01:56:06 +0200 |
| commit | 747350a0bcffaa4ef2b5d3317bb75fac78c64472 (patch) | |
| tree | bc70e5a82c432dbb208ea74dfb1574bc467b8f3b /src/server/game/Entities/Object | |
| parent | 10fb948c409e2e4a68b77b7cfc41c068fcbd0bf4 (diff) | |
Scripts: replaced various Location struct defines with proper Position or G3D::Vector3
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 9 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 1 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7e7eb3e7e67..669ec512afd 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1632,6 +1632,13 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation()); } +Position Position::GetPositionWithOffset(Position const& offset) const +{ + Position ret(*this); + ret.RelocateOffset(offset); + return ret; +} + float Position::GetAngle(const Position* obj) const { if (!obj) @@ -2797,7 +2804,7 @@ void WorldObject::DestroyForNearbyPlayers() if (!player->HaveAtClient(this)) continue; - if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet + if (isType(TYPEMASK_UNIT) && ToUnit()->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet continue; DestroyForPlayer(player); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 7eee9f0c4c4..f7e8a7a6447 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -339,6 +339,7 @@ struct Position { return std::sqrt(GetExactDistSq(pos)); } void GetPositionOffsetTo(Position const & endPos, Position & retOffset) const; + Position GetPositionWithOffset(Position const& offset) const; float GetAngle(Position const* pos) const; float GetAngle(float x, float y) const; |
