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authorjoschiwald <joschiwald.trinity@gmail.com>2014-10-26 01:46:28 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-10-26 01:56:06 +0200
commit747350a0bcffaa4ef2b5d3317bb75fac78c64472 (patch)
treebc70e5a82c432dbb208ea74dfb1574bc467b8f3b /src/server/game/Entities/Object
parent10fb948c409e2e4a68b77b7cfc41c068fcbd0bf4 (diff)
Scripts: replaced various Location struct defines with proper Position or G3D::Vector3
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp9
-rw-r--r--src/server/game/Entities/Object/Object.h1
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7e7eb3e7e67..669ec512afd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1632,6 +1632,13 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset
retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
}
+Position Position::GetPositionWithOffset(Position const& offset) const
+{
+ Position ret(*this);
+ ret.RelocateOffset(offset);
+ return ret;
+}
+
float Position::GetAngle(const Position* obj) const
{
if (!obj)
@@ -2797,7 +2804,7 @@ void WorldObject::DestroyForNearbyPlayers()
if (!player->HaveAtClient(this))
continue;
- if (isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet
+ if (isType(TYPEMASK_UNIT) && ToUnit()->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet
continue;
DestroyForPlayer(player);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 7eee9f0c4c4..f7e8a7a6447 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -339,6 +339,7 @@ struct Position
{ return std::sqrt(GetExactDistSq(pos)); }
void GetPositionOffsetTo(Position const & endPos, Position & retOffset) const;
+ Position GetPositionWithOffset(Position const& offset) const;
float GetAngle(Position const* pos) const;
float GetAngle(float x, float y) const;