diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-07-01 20:18:02 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-08-13 22:46:44 +0200 |
| commit | 8be23fcbbdf26e8169defd761e61765f301bebe0 (patch) | |
| tree | 6309b79f7dd617a8ddc801624dbbd4ed7ac22174 /src/server/game/Entities/Object | |
| parent | 2c99678118798279372f17d4bb5f5a88ac95c413 (diff) | |
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
(cherry picked from commit e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897)
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 5 |
2 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 4321a39f172..7d06755b363 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -844,7 +844,7 @@ void MovementInfo::OutDebug() WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0), m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL), m_transport(NULL), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(NULL), m_InstanceId(0), -_dbPhase(0), m_notifyflags(0), m_executed_notifies(0) +_dbPhase(0), m_notifyflags(0) { m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST); m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 8b6f6dc8a5c..e66e14f76fc 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -539,9 +539,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void AddToNotify(uint16 f) { m_notifyflags |= f;} bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; } uint16 GetNotifyFlags() const { return m_notifyflags; } - bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; } - void SetNotified(uint16 f) { m_executed_notifies |= f;} - void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; } + void ResetAllNotifies() { m_notifyflags = 0; } bool isActiveObject() const { return m_isActive; } void setActive(bool isActiveObject); @@ -614,7 +612,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation int32 _dbPhase; uint16 m_notifyflags; - uint16 m_executed_notifies; virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D, bool incOwnRadius = true, bool incTargetRadius = true) const; bool CanNeverSee(WorldObject const* obj) const; |
