diff options
| author | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
| commit | 9083271a2f29326ae91a3239b972ca63513169f6 (patch) | |
| tree | 4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Entities/Object | |
| parent | 93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff) | |
* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Entities/Object')
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 179db32bca7..477f06ba21b 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1539,7 +1539,7 @@ void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsB void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) { - Player *player = objmgr.GetPlayer(receiver); + Player *player = sObjectMgr.GetPlayer(receiver); if (!player || !player->GetSession()) return; @@ -1581,7 +1581,7 @@ namespace Trinity : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} void operator()(WorldPacket& data, int32 loc_idx) { - char const* text = objmgr.GetTrinityString(i_textId,loc_idx); + char const* text = sObjectMgr.GetTrinityString(i_textId,loc_idx); // TODO: i_object.GetName() also must be localized? i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); @@ -1656,12 +1656,12 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) { - Player *player = objmgr.GetPlayer(receiver); + Player *player = sObjectMgr.GetPlayer(receiver); if (!player || !player->GetSession()) return; uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); - char const* text = objmgr.GetTrinityString(textId,loc_idx); + char const* text = sObjectMgr.GetTrinityString(textId,loc_idx); WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); @@ -1822,7 +1822,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert default: return NULL; } - if (!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) + if (!summon->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) { delete summon; return NULL; @@ -1905,8 +1905,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy } Map *map = GetMap(); - uint32 pet_number = objmgr.GeneratePetNumber(); - if (!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) + uint32 pet_number = sObjectMgr.GeneratePetNumber(); + if (!pet->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) { sLog.outError("no such creature entry %u", entry); delete pet; @@ -1978,7 +1978,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float if (!IsInWorld()) return NULL; - GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); + GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(entry); if (!goinfo) { sLog.outErrorDb("Gameobject template %u not found in database!", entry); @@ -1986,7 +1986,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float } Map *map = GetMap(); GameObject *go = new GameObject(); - if (!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) + if (!go->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { delete go; return NULL; |
