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authorTreeston <treeston.mmoc@gmail.com>2017-08-21 17:40:47 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-08-21 17:40:47 +0200
commit92e9376e5eecdc3412104a0ee304d389d4ce0188 (patch)
tree3134061ee0ffe3c01bb854ed35558763371d152f /src/server/game/Entities/Object
parentcac99beffd66218c6cbdd873d4a90461d04b25c4 (diff)
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI.
Closes #20137 #20138 #20153.
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d7dc720f55f..c87282efa36 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1908,7 +1908,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
break;
}
- if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, phase, entry, pos, nullptr, vehId))
+ if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, phase, entry, pos, nullptr, vehId, true))
{
delete summon;
return nullptr;