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authorGolrag <Golrag@users.noreply.github.com>2017-12-14 16:56:30 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-12-14 16:56:30 +0100
commit95456ab5d8bd623481d315ae55dfbb44b45ba9f5 (patch)
treebe170006070e1ec52c101f323692cf75a47f4bff /src/server/game/Entities/Object
parent16739c6260ac22ef4c56bd1589f244b459e485af (diff)
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR #20970)
- Use Midsection height for LoS checking. - Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
Diffstat (limited to 'src/server/game/Entities/Object')
-rw-r--r--src/server/game/Entities/Object/Object.cpp12
-rw-r--r--src/server/game/Entities/Object/Object.h2
2 files changed, 11 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 1a94b420b4c..51b2b2503bc 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1217,7 +1217,7 @@ bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare,
Position WorldObject::GetHitSpherePointFor(Position const& dest) const
{
- G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ());
+ G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ() + GetMidsectionHeight());
G3D::Vector3 vObj(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
G3D::Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * std::min(dest.GetExactDist(GetPosition()), GetCombatReach());
@@ -1230,11 +1230,14 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz, LineOfSightChecks ch
{
float x, y, z;
if (GetTypeId() == TYPEID_PLAYER)
+ {
GetPosition(x, y, z);
+ z += GetMidsectionHeight();
+ }
else
GetHitSpherePointFor({ ox, oy, oz }, x, y, z);
- return GetMap()->isInLineOfSight(x, y, z + 2.0f, ox, oy, oz + 2.0f, GetPhaseMask(), checks, ignoreFlags);
+ return GetMap()->isInLineOfSight(x, y, z, ox, oy, oz, GetPhaseMask(), checks, ignoreFlags);
}
return true;
@@ -1247,9 +1250,12 @@ bool WorldObject::IsWithinLOSInMap(WorldObject const* obj, LineOfSightChecks che
float x, y, z;
if (obj->GetTypeId() == TYPEID_PLAYER)
+ {
obj->GetPosition(x, y, z);
+ z += GetMidsectionHeight();
+ }
else
- obj->GetHitSpherePointFor(GetPosition(), x, y, z);
+ obj->GetHitSpherePointFor({ GetPositionX(), GetPositionY(), GetPositionZ() + GetMidsectionHeight() }, x, y, z);
return IsWithinLOS(x, y, z, checks, ignoreFlags);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 2d94496e20b..cbbc452e591 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -442,6 +442,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
virtual float GetStationaryO() const { return GetOrientation(); }
float GetFloorZ() const;
+ virtual float GetCollisionHeight() const { return 0.0f; }
+ float GetMidsectionHeight() const { return GetCollisionHeight() / 2.0f; }
protected:
std::string m_name;