diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-02-09 11:17:05 -0800 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-02-09 11:17:05 -0800 |
| commit | 9791bb599ae85f26e1b5535e916263b0e97a0446 (patch) | |
| tree | 628f8ed69c9b9b3d63dd1991712ff6af2a364388 /src/server/game/Entities/Object | |
| parent | 4623db0abe917ed7099873456125b906e017ad4b (diff) | |
| parent | 93d199f04382fe3c7f6f08f59fd2ad058568679a (diff) | |
Merge pull request #5160 from TrinityCore/dynamic_vmaps
Added Dynamic Vmaps, RE-EXTRACT YOUR VMAPS
Diffstat (limited to 'src/server/game/Entities/Object')
| -rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index c9b25b66cdc..3ab91e9582f 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -46,6 +46,7 @@ #include "Totem.h" #include "OutdoorPvPMgr.h" #include "MovementPacketBuilder.h" +#include "DynamicTree.h" uint32 GuidHigh2TypeId(uint32 guid_hi) { @@ -1300,15 +1301,19 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const float ox, oy, oz; obj->GetPosition(ox, oy, oz); - return(IsWithinLOS(ox, oy, oz)); + return IsWithinLOS(ox, oy, oz); } bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const { - float x, y, z; + /*float x, y, z; GetPosition(x, y, z); VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); - return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); + return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);*/ + if (IsInWorld()) + return GetMap()->isInLineOfSight(GetPositionX(), GetPositionY(), GetPositionZ()+2.f, ox, oy, oz+2.f, GetPhaseMask()); + + return true; } bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const @@ -1530,7 +1535,7 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const { - float new_z = GetBaseMap()->GetHeight(x, y, z, true); + float new_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if (new_z > INVALID_HEIGHT) z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface } @@ -1549,7 +1554,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const float ground_z = z; float max_z = canSwim ? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)) - : ((ground_z = GetBaseMap()->GetHeight(x, y, z, true))); + : ((ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true))); if (max_z > INVALID_HEIGHT) { if (z > max_z) @@ -1560,7 +1565,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const } else { - float ground_z = GetBaseMap()->GetHeight(x, y, z, true); + float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if (z < ground_z) z = ground_z; } @@ -1583,7 +1588,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const } else { - float ground_z = GetBaseMap()->GetHeight(x, y, z, true); + float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if (z < ground_z) z = ground_z; } @@ -1591,7 +1596,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const } default: { - float ground_z = GetBaseMap()->GetHeight(x, y, z, true); + float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true); if(ground_z > INVALID_HEIGHT) z = ground_z; break; @@ -2669,8 +2674,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float destx = pos.m_positionX + dist * cos(angle); desty = pos.m_positionY + dist * sin(angle); - ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true); - floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true); + ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); + floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), pos.m_positionX, pos.m_positionY, pos.m_positionZ+0.5f, destx, desty, destz+0.5f, destx, desty, destz, -0.5f); @@ -2693,8 +2698,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float { destx -= step * cos(angle); desty -= step * sin(angle); - ground = GetMap()->GetHeight(destx, desty, MAX_HEIGHT, true); - floor = GetMap()->GetHeight(destx, desty, pos.m_positionZ, true); + ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); + floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; } // we have correct destz now |
